scripting: Switch to standard async/await pattern
The original scripting framework was based on SpiderMonkey's pre-standard generators, and was simply translated to the corresponding standard syntax when updating it to work with recent JS versions. We can do even better by using the standard async/await pattern instead of generators/yield. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1396
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@ -70,7 +70,8 @@ let WINDOW_CONFIGS = [
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{ width: 640, height: 480, alpha: true, maximized: false, count: 10, metric: 'overviewFps10Alpha' },
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];
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function *run() {
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async function run() {
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/* eslint-disable no-await-in-loop */
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Scripting.defineScriptEvent("overviewShowStart", "Starting to show the overview");
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Scripting.defineScriptEvent("overviewShowDone", "Overview finished showing");
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Scripting.defineScriptEvent("afterShowHide", "After a show/hide cycle for the overview");
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@ -84,7 +85,7 @@ function *run() {
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Scripting.scriptEvent('overviewShowDone');
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});
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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for (let i = 0; i < 2 * WINDOW_CONFIGS.length; i++) {
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// We go to the overview twice for each configuration; the first time
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@ -92,49 +93,50 @@ function *run() {
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// a clean set of numbers.
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if ((i % 2) == 0) {
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let config = WINDOW_CONFIGS[i / 2];
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yield Scripting.destroyTestWindows();
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await Scripting.destroyTestWindows();
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for (let k = 0; k < config.count; k++) {
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yield Scripting.createTestWindow({ width: config.width,
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await Scripting.createTestWindow({ width: config.width,
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height: config.height,
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alpha: config.alpha,
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maximized: config.maximized });
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}
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yield Scripting.waitTestWindows();
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yield Scripting.sleep(1000);
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yield Scripting.waitLeisure();
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await Scripting.waitTestWindows();
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await Scripting.sleep(1000);
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await Scripting.waitLeisure();
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}
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Scripting.scriptEvent('overviewShowStart');
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Main.overview.show();
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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Main.overview.hide();
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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System.gc();
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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Scripting.collectStatistics();
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Scripting.scriptEvent('afterShowHide');
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}
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yield Scripting.destroyTestWindows();
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yield Scripting.sleep(1000);
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await Scripting.destroyTestWindows();
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await Scripting.sleep(1000);
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Main.overview.show();
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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for (let i = 0; i < 2; i++) {
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Scripting.scriptEvent('applicationsShowStart');
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// eslint-disable-next-line require-atomic-updates
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Main.overview.dash.showAppsButton.checked = true;
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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Scripting.scriptEvent('applicationsShowDone');
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// eslint-disable-next-line require-atomic-updates
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Main.overview.dash.showAppsButton.checked = false;
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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}
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/* eslint-enable no-await-in-loop */
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}
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let showingOverview = false;
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@ -94,7 +94,8 @@ function extractBootTimestamp() {
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return result;
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}
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function *run() {
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async function run() {
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/* eslint-disable no-await-in-loop */
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Scripting.defineScriptEvent("desktopShown", "Finished initial animation");
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Scripting.defineScriptEvent("overviewShowStart", "Starting to show the overview");
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Scripting.defineScriptEvent("overviewShowDone", "Overview finished showing");
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@ -110,7 +111,7 @@ function *run() {
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Scripting.defineScriptEvent("geditLaunch", "gedit application launch");
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Scripting.defineScriptEvent("geditFirstFrame", "first frame of gedit window drawn");
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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Scripting.scriptEvent('desktopShown');
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let interfaceSettings = new Gio.Settings({
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@ -120,22 +121,22 @@ function *run() {
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Scripting.scriptEvent('overviewShowStart');
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Main.overview.show();
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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Scripting.scriptEvent('overviewShowDone');
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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Scripting.scriptEvent('applicationsShowStart');
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// eslint-disable-next-line require-atomic-updates
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Main.overview.dash.showAppsButton.checked = true;
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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Scripting.scriptEvent('applicationsShowDone');
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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Main.overview.hide();
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yield Scripting.waitLeisure();
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await Scripting.waitLeisure();
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// --------------------- //
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// Tests of redraw speed //
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@ -145,46 +146,46 @@ function *run() {
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global.frame_finish_timestamp = true;
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for (let k = 0; k < 5; k++)
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yield Scripting.createTestWindow({ maximized: true });
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yield Scripting.waitTestWindows();
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await Scripting.createTestWindow({ maximized: true });
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await Scripting.waitTestWindows();
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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Scripting.scriptEvent('mainViewDrawStart');
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yield waitAndDraw(1000);
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await waitAndDraw(1000);
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Scripting.scriptEvent('mainViewDrawDone');
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Main.overview.show();
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Scripting.waitLeisure();
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yield Scripting.sleep(1500);
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await Scripting.sleep(1500);
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Scripting.scriptEvent('overviewDrawStart');
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yield waitAndDraw(1000);
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await waitAndDraw(1000);
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Scripting.scriptEvent('overviewDrawDone');
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yield Scripting.destroyTestWindows();
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await Scripting.destroyTestWindows();
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Main.overview.hide();
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yield Scripting.createTestWindow({ maximized: true,
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await Scripting.createTestWindow({ maximized: true,
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redraws: true });
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yield Scripting.waitTestWindows();
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await Scripting.waitTestWindows();
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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Scripting.scriptEvent('redrawTestStart');
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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Scripting.scriptEvent('redrawTestDone');
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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Scripting.scriptEvent('collectTimings');
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yield Scripting.destroyTestWindows();
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await Scripting.destroyTestWindows();
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global.frame_timestamps = false;
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global.frame_finish_timestamp = false;
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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let appSys = Shell.AppSystem.get_default();
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let app = appSys.lookup_app('org.gnome.gedit.desktop');
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@ -197,21 +198,22 @@ function *run() {
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throw new Error('gedit was already running');
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while (windows.length == 0) {
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yield waitSignal(global.display, 'window-created');
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await waitSignal(global.display, 'window-created');
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windows = app.get_windows();
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}
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let actor = windows[0].get_compositor_private();
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yield waitSignal(actor, 'first-frame');
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await waitSignal(actor, 'first-frame');
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Scripting.scriptEvent('geditFirstFrame');
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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windows[0].delete(global.get_current_time());
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yield Scripting.sleep(1000);
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await Scripting.sleep(1000);
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interfaceSettings.set_boolean('enable-animations', true);
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/* eslint-enable no-await-in-loop */
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}
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let overviewShowStart;
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@ -21,16 +21,13 @@ const { loadInterfaceXML } = imports.misc.fileUtils;
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// When scripting an automated test we want to make a series of calls
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// in a linear fashion, but we also want to be able to let the main
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// loop run so actions can finish. For this reason we write the script
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// as a generator function that yields when it want to let the main
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// as an async function that uses await when it wants to let the main
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// loop run.
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//
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// yield Scripting.sleep(1000);
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// await Scripting.sleep(1000);
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// main.overview.show();
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// yield Scripting.waitLeisure();
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// await Scripting.waitLeisure();
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//
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// While it isn't important to the person writing the script, the actual
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// yielded result is a function that the caller uses to provide the
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// callback for resuming the script.
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/**
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* sleep:
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@ -285,13 +282,11 @@ function _collect(scriptModule, outputFile) {
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}
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async function _runPerfScript(scriptModule, outputFile) {
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for (let step of scriptModule.run()) {
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try {
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await step; // eslint-disable-line no-await-in-loop
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} catch (err) {
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log(`Script failed: ${err}\n${err.stack}`);
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Meta.exit(Meta.ExitCode.ERROR);
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}
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try {
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await scriptModule.run();
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} catch (err) {
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log(`Script failed: ${err}\n${err.stack}`);
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Meta.exit(Meta.ExitCode.ERROR);
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}
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try {
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