cleanup: Use type-safe comparisons
We have been using type-safe comparisons in new code for quite a while now, however old code has only been adapted slowly. Change all the remaining bits to get rid of another legacy style difference. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
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Marge Bot

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@ -121,14 +121,14 @@ export const Slider = GObject.registerClass({
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let sequence = event.get_event_sequence();
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if (!this._dragging &&
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event.type() == Clutter.EventType.TOUCH_BEGIN) {
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event.type() === Clutter.EventType.TOUCH_BEGIN) {
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this.startDragging(event);
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return Clutter.EVENT_STOP;
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} else if (this._grabbedSequence &&
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sequence.get_slot() === this._grabbedSequence.get_slot()) {
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if (event.type() == Clutter.EventType.TOUCH_UPDATE)
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if (event.type() === Clutter.EventType.TOUCH_UPDATE)
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return this._motionEvent(this, event);
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else if (event.type() == Clutter.EventType.TOUCH_END)
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else if (event.type() === Clutter.EventType.TOUCH_END)
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return this._endDragging();
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}
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@ -142,11 +142,11 @@ export const Slider = GObject.registerClass({
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if (event.get_flags() & Clutter.EventFlags.POINTER_EMULATED)
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return Clutter.EVENT_PROPAGATE;
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if (direction == Clutter.ScrollDirection.DOWN) {
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if (direction === Clutter.ScrollDirection.DOWN) {
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delta = -SLIDER_SCROLL_STEP;
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} else if (direction == Clutter.ScrollDirection.UP) {
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} else if (direction === Clutter.ScrollDirection.UP) {
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delta = SLIDER_SCROLL_STEP;
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} else if (direction == Clutter.ScrollDirection.SMOOTH) {
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} else if (direction === Clutter.ScrollDirection.SMOOTH) {
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let [, dy] = event.get_scroll_delta();
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// Even though the slider is horizontal, use dy to match
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// the UP/DOWN above.
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@ -178,8 +178,8 @@ export const Slider = GObject.registerClass({
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vfunc_key_press_event(event) {
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let key = event.get_key_symbol();
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if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) {
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let delta = key == Clutter.KEY_Right ? 0.1 : -0.1;
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if (key === Clutter.KEY_Right || key === Clutter.KEY_Left) {
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let delta = key === Clutter.KEY_Right ? 0.1 : -0.1;
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this.value = Math.max(0, Math.min(this._value + delta, this._maxValue));
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return Clutter.EVENT_STOP;
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}
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