cleanup: Use type-safe comparisons

We have been using type-safe comparisons in new code for quite a while
now, however old code has only been adapted slowly.

Change all the remaining bits to get rid of another legacy style
difference.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
This commit is contained in:
Florian Müllner
2023-08-07 02:51:19 +02:00
committed by Marge Bot
parent 9a3913d4a0
commit a42f7c2384
94 changed files with 847 additions and 845 deletions

View File

@ -159,7 +159,7 @@ export class ScreenShield extends Signals.EventEmitter {
let prevIsActive = this._isActive;
this._isActive = active;
if (prevIsActive != this._isActive)
if (prevIsActive !== this._isActive)
this.emit('active-changed');
this._syncInhibitor();
@ -254,7 +254,7 @@ export class ScreenShield extends Signals.EventEmitter {
}
_onStatusChanged(status) {
if (status != GnomeSession.PresenceStatus.IDLE)
if (status !== GnomeSession.PresenceStatus.IDLE)
return;
this._maybeCancelDialog();
@ -278,7 +278,7 @@ export class ScreenShield extends Signals.EventEmitter {
return;
}
if (this._activationTime == 0)
if (this._activationTime === 0)
this._activationTime = GLib.get_monotonic_time();
let shouldLock = this._settings.get_boolean(LOCK_ENABLED_KEY) && !this._isLocked;
@ -305,7 +305,7 @@ export class ScreenShield extends Signals.EventEmitter {
Main.uiGroup.set_child_above_sibling(lightbox, null);
lightbox.lightOn(time);
if (this._becameActiveId == 0)
if (this._becameActiveId === 0)
this._becameActiveId = this.idleMonitor.add_user_active_watch(this._onUserBecameActive.bind(this));
}
@ -390,7 +390,7 @@ export class ScreenShield extends Signals.EventEmitter {
}
_hideLockScreen(animate) {
if (this._lockScreenState == MessageTray.State.HIDDEN)
if (this._lockScreenState === MessageTray.State.HIDDEN)
return;
this._lockScreenState = MessageTray.State.HIDING;
@ -462,7 +462,7 @@ export class ScreenShield extends Signals.EventEmitter {
// This prevents the shield going down if the lock-delay timeout
// fires while the user is dragging (which has the potential
// to confuse our state)
if (this._lockScreenState != MessageTray.State.HIDDEN)
if (this._lockScreenState !== MessageTray.State.HIDDEN)
return;
this._lockScreenGroup.show();
@ -544,7 +544,7 @@ export class ScreenShield extends Signals.EventEmitter {
_continueDeactivate(animate) {
this._hideLockScreen(animate);
if (Main.sessionMode.currentMode == 'unlock-dialog')
if (Main.sessionMode.currentMode === 'unlock-dialog')
Main.sessionMode.popMode('unlock-dialog');
this.emit('wake-up-screen');
@ -590,12 +590,12 @@ export class ScreenShield extends Signals.EventEmitter {
this.actor.hide();
if (this._becameActiveId != 0) {
if (this._becameActiveId !== 0) {
this.idleMonitor.remove_watch(this._becameActiveId);
this._becameActiveId = 0;
}
if (this._lockTimeoutId != 0) {
if (this._lockTimeoutId !== 0) {
GLib.source_remove(this._lockTimeoutId);
this._lockTimeoutId = 0;
}
@ -607,7 +607,7 @@ export class ScreenShield extends Signals.EventEmitter {
}
activate(animate) {
if (this._activationTime == 0)
if (this._activationTime === 0)
this._activationTime = GLib.get_monotonic_time();
if (!this._ensureUnlockDialog(true))