cleanup: Use type-safe comparisons

We have been using type-safe comparisons in new code for quite a while
now, however old code has only been adapted slowly.

Change all the remaining bits to get rid of another legacy style
difference.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
This commit is contained in:
Florian Müllner
2023-08-07 02:51:19 +02:00
committed by Marge Bot
parent 9a3913d4a0
commit a42f7c2384
94 changed files with 847 additions and 845 deletions

View File

@ -65,15 +65,15 @@ class OsdWindow extends Clutter.Actor {
}
setLabel(label) {
this._label.visible = label != undefined;
this._label.visible = label !== undefined;
if (label)
this._label.text = label;
this._updateBoxVisibility();
}
setLevel(value) {
this._level.visible = value != undefined;
if (value != undefined) {
this._level.visible = value !== undefined;
if (value !== undefined) {
if (this.visible) {
this._level.ease_property('value', value, {
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
@ -154,7 +154,7 @@ export class OsdWindowManager {
_monitorsChanged() {
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
if (this._osdWindows[i] == undefined)
if (this._osdWindows[i] === undefined)
this._osdWindows[i] = new OsdWindow(i);
}
@ -175,9 +175,9 @@ export class OsdWindowManager {
}
show(monitorIndex, icon, label, level, maxLevel) {
if (monitorIndex != -1) {
if (monitorIndex !== -1) {
for (let i = 0; i < this._osdWindows.length; i++) {
if (i == monitorIndex)
if (i === monitorIndex)
this._showOsdWindow(i, icon, label, level, maxLevel);
else
this._osdWindows[i].cancel();