cleanup: Use type-safe comparisons
We have been using type-safe comparisons in new code for quite a while now, however old code has only been adapted slowly. Change all the remaining bits to get rid of another legacy style difference. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
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Marge Bot

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@ -32,7 +32,7 @@ export const EdgeDragAction = GObject.registerClass({
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}
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vfunc_gesture_prepare(_actor) {
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if (this.get_n_current_points() == 0)
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if (this.get_n_current_points() === 0)
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return false;
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if (!(this._allowedModes & Main.actionMode))
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@ -41,10 +41,10 @@ export const EdgeDragAction = GObject.registerClass({
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let [x, y] = this.get_press_coords(0);
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let monitorRect = this._getMonitorRect(x, y);
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return (this._side == St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
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(this._side == St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
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(this._side == St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
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(this._side == St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD);
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return (this._side === St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
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(this._side === St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
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(this._side === St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
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(this._side === St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD);
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}
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vfunc_gesture_progress(_actor) {
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@ -57,9 +57,9 @@ export const EdgeDragAction = GObject.registerClass({
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return true;
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if ((offsetX > offsetY &&
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(this._side == St.Side.TOP || this._side == St.Side.BOTTOM)) ||
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(this._side === St.Side.TOP || this._side === St.Side.BOTTOM)) ||
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(offsetY > offsetX &&
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(this._side == St.Side.LEFT || this._side == St.Side.RIGHT))) {
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(this._side === St.Side.LEFT || this._side === St.Side.RIGHT))) {
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this.cancel();
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return false;
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}
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@ -78,10 +78,10 @@ export const EdgeDragAction = GObject.registerClass({
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let [x, y] = this.get_motion_coords(0);
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let monitorRect = this._getMonitorRect(startX, startY);
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if ((this._side == St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
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(this._side == St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
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(this._side == St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
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(this._side == St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
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if ((this._side === St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
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(this._side === St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
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(this._side === St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
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(this._side === St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
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this.emit('activated');
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else
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this.cancel();
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