overview: Make public properties read-only
Overview's animationInProgress, visible and visibleTarget properties are not meant to be modified from others, but be read only. So make this clearer using properties getters and private values. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
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@ -155,6 +155,18 @@ var Overview = class {
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return this._overview.viewSelector;
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return this._overview.viewSelector;
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}
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}
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get animationInProgress() {
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return this._animationInProgress;
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}
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get visible() {
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return this._visible;
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}
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get visibleTarget() {
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return this._visibleTarget;
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}
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_createOverview() {
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_createOverview() {
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if (this._overview)
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if (this._overview)
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return;
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return;
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@ -176,11 +188,11 @@ var Overview = class {
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this._activationTime = 0;
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this._activationTime = 0;
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this.visible = false; // animating to overview, in overview, animating out
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this._visible = false; // animating to overview, in overview, animating out
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this._shown = false; // show() and not hide()
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this._shown = false; // show() and not hide()
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this._modal = false; // have a modal grab
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this._modal = false; // have a modal grab
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this.animationInProgress = false;
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this._animationInProgress = false;
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this.visibleTarget = false;
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this._visibleTarget = false;
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// During transitions, we raise this to the top to avoid having the overview
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// During transitions, we raise this to the top to avoid having the overview
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// area be reactive; it causes too many issues such as double clicks on
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// area be reactive; it causes too many issues such as double clicks on
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@ -492,7 +504,7 @@ var Overview = class {
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// the overview if the user both triggered the hot corner and
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// the overview if the user both triggered the hot corner and
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// clicked the Activities button.
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// clicked the Activities button.
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shouldToggleByCornerOrButton() {
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shouldToggleByCornerOrButton() {
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if (this.animationInProgress)
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if (this._animationInProgress)
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return false;
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return false;
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if (this._inItemDrag || this._inWindowDrag)
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if (this._inItemDrag || this._inWindowDrag)
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return false;
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return false;
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@ -506,7 +518,7 @@ var Overview = class {
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// We delay grab changes during animation so that when removing the
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// We delay grab changes during animation so that when removing the
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// overview we don't have a problem with the release of a press/release
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// overview we don't have a problem with the release of a press/release
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// going to an application.
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// going to an application.
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if (this.animationInProgress)
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if (this._animationInProgress)
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return true;
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return true;
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if (this._shown) {
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if (this._shown) {
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@ -548,12 +560,12 @@ var Overview = class {
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_animateVisible() {
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_animateVisible() {
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if (this.visible || this.animationInProgress)
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if (this._visible || this._animationInProgress)
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return;
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return;
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this.visible = true;
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this._visible = true;
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this.animationInProgress = true;
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this._animationInProgress = true;
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this.visibleTarget = true;
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this._visibleTarget = true;
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this._activationTime = GLib.get_monotonic_time() / GLib.USEC_PER_SEC;
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this._activationTime = GLib.get_monotonic_time() / GLib.USEC_PER_SEC;
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Meta.disable_unredirect_for_display(global.display);
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Meta.disable_unredirect_for_display(global.display);
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@ -574,7 +586,7 @@ var Overview = class {
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}
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}
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_showDone() {
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_showDone() {
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this.animationInProgress = false;
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this._animationInProgress = false;
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this._desktopFade.hide();
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this._desktopFade.hide();
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this._coverPane.hide();
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this._coverPane.hide();
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@ -614,11 +626,11 @@ var Overview = class {
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}
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}
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_animateNotVisible() {
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_animateNotVisible() {
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if (!this.visible || this.animationInProgress)
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if (!this._visible || this._animationInProgress)
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return;
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return;
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this.animationInProgress = true;
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this._animationInProgress = true;
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this.visibleTarget = false;
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this._visibleTarget = false;
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this.viewSelector.animateFromOverview();
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this.viewSelector.animateFromOverview();
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@ -644,8 +656,8 @@ var Overview = class {
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this._desktopFade.hide();
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this._desktopFade.hide();
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this._coverPane.hide();
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this._coverPane.hide();
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this.visible = false;
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this._visible = false;
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this.animationInProgress = false;
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this._animationInProgress = false;
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this.emit('hidden');
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this.emit('hidden');
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// Handle any calls to show* while we were hiding
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// Handle any calls to show* while we were hiding
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@ -661,7 +673,7 @@ var Overview = class {
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if (this.isDummy)
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if (this.isDummy)
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return;
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return;
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if (this.visible)
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if (this._visible)
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this.hide();
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this.hide();
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else
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else
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this.show();
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this.show();
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