st-theme-node: Add support for inset box-shadows
Implement inset box-shadows as in the CSS3 draft[0]. As the shadow should appear beneath the node's border, we pick the slow cairo based rendering path (though a cogl based path could be added in case the node has a solid background with no borders). [0] http://www.w3.org/TR/css3-background/#box-shadow https://bugzilla.gnome.org/show_bug.cgi?id=642334
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2b90be77b3
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a3a6650e66
@ -636,6 +636,23 @@ _st_create_shadow_material_from_actor (StShadow *shadow_spec,
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return shadow_material;
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}
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/**
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* _st_create_shadow_cairo_pattern:
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* @shadow_spec: the definition of the shadow
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* @src_pattern: surface pattern for which we create the shadow
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* (must be a surface pattern)
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*
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* This is a utility function for creating shadows used by
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* st-theme-node.c; it's in this file to share the gaussian
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* blur implementation. The usage of this function is quite different
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* depending on whether shadow_spec->inset is %TRUE or not. If
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* shadow_spec->inset is %TRUE, the caller should pass in a @src_pattern
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* which is the <i>inverse</i> of what they want shadowed, and must take
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* care of the spread and offset from the shadow spec themselves. If
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* shadow_spec->inset is %FALSE then the caller should pass in what they
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* want shadowed directly, and this function takes care of the spread and
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* the offset.
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*/
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cairo_pattern_t *
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_st_create_shadow_cairo_pattern (StShadow *shadow_spec,
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cairo_pattern_t *src_pattern)
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@ -649,6 +666,7 @@ _st_create_shadow_cairo_pattern (StShadow *shadow_spec,
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gint width_in, height_in, rowstride_in;
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gint width_out, height_out, rowstride_out;
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cairo_matrix_t shadow_matrix;
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int i, j;
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g_return_val_if_fail (shadow_spec != NULL, NULL);
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g_return_val_if_fail (src_pattern != NULL, NULL);
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@ -684,6 +702,17 @@ _st_create_shadow_cairo_pattern (StShadow *shadow_spec,
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&width_out, &height_out, &rowstride_out);
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cairo_surface_destroy (surface_in);
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/* Invert pixels for inset shadows */
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if (shadow_spec->inset)
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{
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for (j = 0; j < height_out; j++)
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{
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guchar *p = pixels_out + rowstride_out * j;
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for (i = 0; i < width_out; i++, p++)
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*p = ~*p;
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}
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}
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surface_out = cairo_image_surface_create_for_data (pixels_out,
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CAIRO_FORMAT_A8,
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width_out,
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@ -695,6 +724,21 @@ _st_create_shadow_cairo_pattern (StShadow *shadow_spec,
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cairo_pattern_get_matrix (src_pattern, &shadow_matrix);
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if (shadow_spec->inset)
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{
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/* For inset shadows, offsets and spread radius have already been
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* applied to the original pattern, so all left to do is shift the
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* blurred image left, so that it aligns centered under the
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* unblurred one
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*/
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cairo_matrix_translate (&shadow_matrix,
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(width_out - width_in) / 2.0,
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(height_out - height_in) / 2.0);
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cairo_pattern_set_matrix (dst_pattern, &shadow_matrix);
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return dst_pattern;
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}
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/* Read all the code from the cairo_pattern_set_matrix call
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* at the end of this function to here from bottom to top,
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* because each new affine transformation is applied in
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@ -602,6 +602,89 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
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return pattern;
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}
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/* fill_exterior = TRUE means that pattern is a surface pattern and
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* we should extend the pattern with a solid fill from its edges.
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* This is a bit of a hack; the alternative would be to make the
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* surface of the surface pattern 1 pixel bigger and use CAIRO_EXTEND_PAD.
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*/
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static void
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paint_shadow_pattern_to_cairo_context (StShadow *shadow_spec,
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cairo_pattern_t *pattern,
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gboolean fill_exterior,
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cairo_t *cr,
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cairo_path_t *interior_path,
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cairo_path_t *outline_path)
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{
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/* If there are borders, clip the shadow to the interior
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* of the borders; if there is a visible outline, clip the shadow to
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* that outline
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*/
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cairo_path_t *path = (interior_path != NULL) ? interior_path : outline_path;
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double x1, x2, y1, y2;
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/* fill_exterior only makes sense if we're clipping the shadow - filling
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* to the edges of the surface would be silly */
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g_assert (!(fill_exterior && path == NULL));
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cairo_save (cr);
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if (path != NULL)
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{
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cairo_append_path (cr, path);
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/* There's no way to invert a path in cairo, so we need bounds for
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* the area we are drawing in order to create the "exterior" region.
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* Pixel align to hit fast paths.
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*/
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if (fill_exterior)
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{
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cairo_path_extents (cr, &x1, &y1, &x2, &y2);
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x1 = floor (x1);
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y1 = floor (y1);
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x2 = ceil (x2);
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y2 = ceil (y2);
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}
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cairo_clip (cr);
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}
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cairo_set_source_rgba (cr,
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shadow_spec->color.red / 255.0,
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shadow_spec->color.green / 255.0,
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shadow_spec->color.blue / 255.0,
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shadow_spec->color.alpha / 255.0);
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if (fill_exterior)
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{
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cairo_surface_t *surface;
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int width, height;
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cairo_matrix_t matrix;
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cairo_save (cr);
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/* Start with a rectangle enclosing the bounds of the clipped
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* region */
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cairo_rectangle (cr, x1, y1, x2 - x1, y2 - y1);
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/* Then subtract out the bounds of the surface in the surface
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* pattern; we transform the context by the inverse of the
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* pattern matrix to get to surface coordinates */
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cairo_pattern_get_surface (pattern, &surface);
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width = cairo_image_surface_get_width (surface);
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height = cairo_image_surface_get_height (surface);
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cairo_pattern_get_matrix (pattern, &matrix);
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cairo_matrix_invert (&matrix);
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cairo_transform (cr, &matrix);
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cairo_rectangle (cr, 0, height, width, - height);
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cairo_fill (cr);
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cairo_restore (cr);
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}
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cairo_mask (cr, pattern);
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cairo_restore (cr);
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}
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static void
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paint_background_image_shadow_to_cairo_context (StThemeNode *node,
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StShadow *shadow_spec,
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@ -661,52 +744,128 @@ paint_background_image_shadow_to_cairo_context (StThemeNode *node,
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pattern);
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}
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/* Stamp the shadow pattern out in the appropriate color
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* in a new layer
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*/
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cairo_push_group (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
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cairo_paint (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
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cairo_set_source_rgba (cr,
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shadow_spec->color.red / 255.0,
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shadow_spec->color.green / 255.0,
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shadow_spec->color.blue / 255.0,
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shadow_spec->color.alpha / 255.0);
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cairo_paint (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_DEST_IN);
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cairo_set_source (cr, shadow_pattern);
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cairo_paint (cr);
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paint_shadow_pattern_to_cairo_context (shadow_spec,
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shadow_pattern, FALSE,
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cr,
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interior_path,
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outline_path);
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cairo_pattern_destroy (shadow_pattern);
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}
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cairo_pop_group_to_source (cr);
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/* gets the extents of a cairo_path_t; slightly inefficient, but much simpler than
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* computing from the raw path data */
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static void
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path_extents (cairo_path_t *path,
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double *x1,
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double *y1,
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double *x2,
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double *y2)
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/* mask and merge the shadow
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{
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cairo_surface_t *dummy = cairo_image_surface_create (CAIRO_FORMAT_A8, 1, 1);
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cairo_t *cr = cairo_create (dummy);
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cairo_append_path (cr, path);
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cairo_path_extents (cr, x1, y1, x2, y2);
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cairo_destroy (cr);
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cairo_surface_destroy (dummy);
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}
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static void
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paint_inset_box_shadow_to_cairo_context (StThemeNode *node,
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StShadow *shadow_spec,
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cairo_t *cr,
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cairo_path_t *shadow_outline)
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{
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cairo_surface_t *shadow_surface;
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cairo_pattern_t *shadow_pattern;
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double extents_x1, extents_y1, extents_x2, extents_y2;
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double shrunk_extents_x1, shrunk_extents_y1, shrunk_extents_x2, shrunk_extents_y2;
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gboolean fill_exterior;
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g_assert (shadow_spec != NULL);
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g_assert (shadow_outline != NULL);
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/* Create the pattern used to create the inset shadow; as the shadow
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* should be drawn as if everything outside the outline was opaque,
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* we use a temporary surface to draw the background as a solid shape,
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* which is inverted when creating the shadow pattern.
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*/
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cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
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cairo_save (cr);
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if (interior_path != NULL)
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/* First we need to find the size of the temporary surface
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*/
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path_extents (shadow_outline,
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&extents_x1, &extents_y1, &extents_x2, &extents_y2);
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/* Shrink the extents by the spread, and offset */
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shrunk_extents_x1 = extents_x1 + shadow_spec->xoffset + shadow_spec->spread;
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shrunk_extents_y1 = extents_y1 + shadow_spec->yoffset + shadow_spec->spread;
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shrunk_extents_x2 = extents_x2 + shadow_spec->xoffset - shadow_spec->spread;
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shrunk_extents_y2 = extents_y2 + shadow_spec->yoffset - shadow_spec->spread;
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if (shrunk_extents_x1 >= shrunk_extents_x2 || shrunk_extents_y1 >= shrunk_extents_x2)
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{
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/* If there are borders, clip the shadow to the interior
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* of the borders
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*/
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cairo_append_path (cr, interior_path);
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cairo_clip (cr);
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/* Shadow occupies entire area within border */
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shadow_pattern = cairo_pattern_create_rgb (0., 0., 0.);
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fill_exterior = FALSE;
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}
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else if (outline_path != NULL)
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else
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{
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/* If there is a visible outline, clip the shadow to
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* that outline
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*/
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cairo_append_path (cr, outline_path);
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cairo_clip (cr);
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/* Bounds of temporary surface */
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int surface_x = floor (shrunk_extents_x1);
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int surface_y = floor (shrunk_extents_y1);
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int surface_width = ceil (shrunk_extents_x2) - surface_x;
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int surface_height = ceil (shrunk_extents_y2) - surface_y;
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/* Center of the original path */
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double x_center = (extents_x1 + extents_x2) / 2;
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double y_center = (extents_y1 + extents_y2) / 2;
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cairo_pattern_t *pattern;
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cairo_t *temp_cr;
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cairo_matrix_t matrix;
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shadow_surface = cairo_image_surface_create (CAIRO_FORMAT_A8, surface_width, surface_height);
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temp_cr = cairo_create (shadow_surface);
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/* Match the coordinates in the temporary context to the parent context */
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cairo_translate (temp_cr, - surface_x, - surface_y);
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/* Shadow offset */
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cairo_translate (temp_cr, shadow_spec->xoffset, shadow_spec->yoffset);
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/* Scale the path around the center to match the shrunk bounds */
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cairo_translate (temp_cr, x_center, y_center);
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cairo_scale (temp_cr,
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(shrunk_extents_x2 - shrunk_extents_x1) / (extents_x2 - extents_x1),
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(shrunk_extents_y2 - shrunk_extents_y1) / (extents_y2 - extents_y1));
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cairo_translate (temp_cr, - x_center, - y_center);
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cairo_append_path (temp_cr, shadow_outline);
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cairo_fill (temp_cr);
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cairo_destroy (temp_cr);
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pattern = cairo_pattern_create_for_surface (shadow_surface);
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cairo_surface_destroy (shadow_surface);
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/* The pattern needs to be offset back to coordinates in the parent context */
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cairo_matrix_init_translate (&matrix, - surface_x, - surface_y);
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cairo_pattern_set_matrix (pattern, &matrix);
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shadow_pattern = _st_create_shadow_cairo_pattern (shadow_spec, pattern);
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fill_exterior = TRUE;
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cairo_pattern_destroy (pattern);
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}
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cairo_paint (cr);
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cairo_restore (cr);
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paint_shadow_pattern_to_cairo_context (shadow_spec,
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shadow_pattern, fill_exterior,
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cr,
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shadow_outline,
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NULL);
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cairo_pattern_destroy (shadow_pattern);
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}
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/* In order for borders to be smoothly blended with non-solid backgrounds,
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@ -722,6 +881,7 @@ st_theme_node_prerender_background (StThemeNode *node)
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cairo_t *cr;
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cairo_surface_t *surface;
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StShadow *shadow_spec;
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StShadow *box_shadow_spec;
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cairo_pattern_t *pattern = NULL;
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cairo_path_t *outline_path = NULL;
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gboolean draw_solid_background = TRUE;
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@ -740,6 +900,7 @@ st_theme_node_prerender_background (StThemeNode *node)
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border_image = st_theme_node_get_border_image (node);
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shadow_spec = st_theme_node_get_background_image_shadow (node);
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box_shadow_spec = st_theme_node_get_box_shadow (node);
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actor_box.x1 = 0;
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actor_box.x2 = node->alloc_width;
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@ -1019,6 +1180,15 @@ st_theme_node_prerender_background (StThemeNode *node)
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cairo_pattern_destroy (pattern);
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}
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if (box_shadow_spec && box_shadow_spec->inset)
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{
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paint_inset_box_shadow_to_cairo_context (node,
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box_shadow_spec,
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cr,
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interior_path ? interior_path
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: outline_path);
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}
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if (outline_path != NULL)
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cairo_path_destroy (outline_path);
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@ -1107,6 +1277,7 @@ st_theme_node_render_resources (StThemeNode *node,
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StBorderImage *border_image;
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gboolean has_border;
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gboolean has_border_radius;
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gboolean has_inset_box_shadow;
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StShadow *box_shadow_spec;
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StShadow *background_image_shadow_spec;
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const char *background_image;
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@ -1126,6 +1297,7 @@ st_theme_node_render_resources (StThemeNode *node,
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_st_theme_node_ensure_geometry (node);
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box_shadow_spec = st_theme_node_get_box_shadow (node);
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has_inset_box_shadow = box_shadow_spec && box_shadow_spec->inset;
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if (node->border_width[ST_SIDE_TOP] > 0 ||
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node->border_width[ST_SIDE_LEFT] > 0 ||
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@ -1170,6 +1342,7 @@ st_theme_node_render_resources (StThemeNode *node,
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* then we could use cogl for that case.
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*/
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if ((node->background_gradient_type != ST_GRADIENT_NONE)
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|| (has_inset_box_shadow && (has_border || node->background_color.alpha > 0))
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|| (background_image && (has_border || has_border_radius)))
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node->prerendered_texture = st_theme_node_prerender_background (node);
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@ -1178,7 +1351,7 @@ st_theme_node_render_resources (StThemeNode *node,
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else
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node->prerendered_material = COGL_INVALID_HANDLE;
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if (box_shadow_spec)
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if (box_shadow_spec && !has_inset_box_shadow)
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{
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if (node->border_slices_texture != COGL_INVALID_HANDLE)
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node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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@ -2886,14 +2886,6 @@ st_theme_node_get_box_shadow (StThemeNode *node)
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FALSE,
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&shadow))
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{
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if (shadow->inset)
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{
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g_warning ("Inset shadows are not implemented for the box-shadow "
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"property");
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st_shadow_unref (shadow);
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shadow = NULL;
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}
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node->box_shadow = shadow;
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return node->box_shadow;
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