dnd: Also consider indirect scaling of dnd actor
Some actors don't have the scale applied to them directly but are children of a scaled parent. In those case just retaining the scale will not be enough and the scale of the actor itself needs to be adjusted when reparenting. This could for example be seen when dragging windows from the workspace thumbnails. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1687>
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@ -400,6 +400,9 @@ var _Draggable = class _Draggable {
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scaledWidth = transformedExtents.get_width();
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scaledHeight = transformedExtents.get_height();
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this._dragActor.scale_x = scaledWidth / this._dragOrigWidth;
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this._dragActor.scale_y = scaledHeight / this._dragOrigHeight;
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this._dragOrigParent.remove_actor(this._dragActor);
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Main.uiGroup.add_child(this._dragActor);
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Main.uiGroup.set_child_above_sibling(this._dragActor, null);
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