st-texture-cache: Don't add NULL textures to cache
This might cause a crash when cleaning up the cache as the hash table has cogl_object_unref as DestroyNotify function but that assumes that the passed object is a valid CoglObject. Fixes: #210
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@ -520,6 +520,8 @@ finish_texture_load (AsyncTextureLoadData *data,
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goto out;
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goto out;
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texdata = pixbuf_to_cogl_texture (pixbuf);
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texdata = pixbuf_to_cogl_texture (pixbuf);
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if (!texdata)
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goto out;
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if (data->policy != ST_TEXTURE_CACHE_POLICY_NONE)
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if (data->policy != ST_TEXTURE_CACHE_POLICY_NONE)
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{
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{
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@ -1273,6 +1275,9 @@ st_texture_cache_load_file_sync_to_cogl_texture (StTextureCache *cache,
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texdata = pixbuf_to_cogl_texture (pixbuf);
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texdata = pixbuf_to_cogl_texture (pixbuf);
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g_object_unref (pixbuf);
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g_object_unref (pixbuf);
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if (!texdata)
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goto out;
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if (policy == ST_TEXTURE_CACHE_POLICY_FOREVER)
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if (policy == ST_TEXTURE_CACHE_POLICY_FOREVER)
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{
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{
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cogl_object_ref (texdata);
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cogl_object_ref (texdata);
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