st/icon: Rebuild shadows when the texture dimensions change
Not when the main actor dimensions change. So now the shadows don't get constantly regenerated during the overview animation. In my case this reduces the render time of the overview animation (tapping Super) by approximately 10% with 2 windows, or 20% with 10 windows. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1869>
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@ -359,7 +359,8 @@ st_icon_update_shadow_pipeline (StIcon *icon)
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ClutterActorBox box;
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float width, height;
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clutter_actor_get_allocation_box (CLUTTER_ACTOR (icon), &box);
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clutter_actor_get_allocation_box (CLUTTER_ACTOR (priv->icon_texture),
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&box);
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clutter_actor_box_get_size (&box, &width, &height);
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if (priv->shadow_pipeline == NULL ||
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