lookingGlass: Don't use a signal callback on 'paint' to draw the border

Instead, use a ClutterEffect, the proper API that has existed for since 1.0.
The 'paint' signal will go away for Clutter 2.0.

https://bugzilla.gnome.org/show_bug.cgi?id=679464
This commit is contained in:
Jasper St. Pierre 2012-06-21 14:42:33 -04:00
parent 4448b65a18
commit a1837dde68

View File

@ -465,9 +465,14 @@ const ObjInspector = new Lang.Class({
}
});
function addBorderPaintHook(actor) {
let signalId = actor.connect_after('paint',
function () {
const RedBorderEffect = new Lang.Class({
Name: 'RedBorderEffect',
Extends: Clutter.Effect,
vfunc_paint: function() {
let actor = this.get_actor();
actor.continue_paint();
let color = new Cogl.Color();
color.init_from_4ub(0xff, 0, 0, 0xc4);
Cogl.set_source_color(color);
@ -483,12 +488,9 @@ function addBorderPaintHook(actor) {
geom.width - width, geom.height - width);
Cogl.rectangle(0, geom.height - width,
width, width);
},
});
actor.queue_redraw();
return signalId;
}
const Inspector = new Lang.Class({
Name: 'Inspector',
@ -507,7 +509,7 @@ const Inspector = new Lang.Class({
eventHandler.add(this._displayText, { expand: true });
this._borderPaintTarget = null;
this._borderPaintId = null;
this._redBorderEffect = new RedBorderEffect();
eventHandler.connect('destroy', Lang.bind(this, this._onDestroy));
eventHandler.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
eventHandler.connect('button-press-event', Lang.bind(this, this._onButtonPressEvent));
@ -552,7 +554,7 @@ const Inspector = new Lang.Class({
_onDestroy: function() {
if (this._borderPaintTarget != null)
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget.remove_effect(this._redBorderEffect);
},
_onKeyPressEvent: function (actor, event) {
@ -625,9 +627,10 @@ const Inspector = new Lang.Class({
if (this._borderPaintTarget != this._target) {
if (this._borderPaintTarget != null)
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget.remove_effect(this._redBorderEffect);
this._borderPaintTarget = this._target;
this._borderPaintId = addBorderPaintHook(this._target);
if (this._borderPaintTarget != null)
this._borderPaintTarget.add_effect(this._redBorderEffect);
}
}
});
@ -821,8 +824,7 @@ const LookingGlass = new Lang.Class({
_init : function() {
this._borderPaintTarget = null;
this._borderPaintId = 0;
this._borderDestroyId = 0;
this._redBorderEffect = new RedBorderEffect();
this._open = false;
@ -959,23 +961,22 @@ const LookingGlass = new Lang.Class({
+ 'font-family: "' + fontDesc.get_family() + '";';
},
_setBorderPaintTarget: function(obj) {
if (this._borderPaintTarget != null)
this._borderPaintTarget.remove_effect(this._redBorderEffect);
this._borderPaintTarget = obj;
if (this._borderPaintTarget != null)
this._borderPaintTarget.add_effect(this._redBorderEffect);
},
_pushResult: function(command, obj) {
let index = this._results.length + this._offset;
let result = new Result('>>> ' + command, obj, index);
this._results.push(result);
this._resultsArea.add(result.actor);
if (this._borderPaintTarget != null) {
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget = null;
}
if (obj instanceof Clutter.Actor) {
this._borderPaintTarget = obj;
this._borderPaintId = addBorderPaintHook(obj);
this._borderDestroyId = obj.connect('destroy', Lang.bind(this, function () {
this._borderDestroyId = 0;
this._borderPaintTarget = null;
}));
}
if (obj instanceof Clutter.Actor)
this._setBorderPaintTarget(obj);
let children = this._resultsArea.get_children();
if (children.length > this._maxItems) {
this._results.shift();
@ -1156,11 +1157,7 @@ const LookingGlass = new Lang.Class({
this._open = false;
Tweener.removeTweens(this.actor);
if (this._borderPaintTarget != null) {
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget.disconnect(this._borderDestroyId);
this._borderPaintTarget = null;
}
this._setBorderPaintTarget(null);
Main.popModal(this._entry);