Add ShellDrawingArea and ShellStack
ShellDrawingArea is a size-independent wrapper for a ClutterCairoTexture. Useful when drawing non-fixed size areas. ShellStack is a simple container class which holds items in a completely overlapping Z stack. The main difference from ClutterGroup is that items will be constrained to (and allocated) the size of the stack, not getting their preferred size always.
This commit is contained in:
152
src/shell-stack.c
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152
src/shell-stack.c
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:shell-stack
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* @short_description: Pure "Z-axis" container class
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*
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* A #ShellStack draws its children on top of each other,
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* aligned to the top left. It will be sized in width/height
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* according to the largest such dimension of its children, and
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* all children will be allocated that size. This differs
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* from #ClutterGroup which allocates its children their natural
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* size, even if that would overflow the size allocated to the stack.
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*/
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#include "shell-stack.h"
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G_DEFINE_TYPE (ShellStack,
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shell_stack,
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CLUTTER_TYPE_GROUP);
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static void
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shell_stack_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
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GList *children, *iter;
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/* chain up to set actor->allocation */
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(CLUTTER_ACTOR_CLASS (g_type_class_peek (clutter_actor_get_type ())))->allocate (self, box, flags);
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children = clutter_container_get_children (CLUTTER_CONTAINER (self));
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for (iter = children; iter; iter = iter->next)
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{
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ClutterActor *actor = CLUTTER_ACTOR (iter->data);
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clutter_actor_allocate (actor, box, flags);
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}
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g_list_free (children);
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}
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static void
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shell_stack_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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ShellStack *stack = SHELL_STACK (actor);
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gboolean first = TRUE;
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float min = 0, natural = 0;
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GList *children;
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GList *iter;
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children = clutter_container_get_children (CLUTTER_CONTAINER (stack));
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for (iter = children; iter; iter = iter->next)
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{
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ClutterActor *child = iter->data;
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float child_min, child_natural;
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clutter_actor_get_preferred_height (child,
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for_width,
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&child_min,
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&child_natural);
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if (first)
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{
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first = FALSE;
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min = child_min;
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natural = child_natural;
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}
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else
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{
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if (child_min > min)
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min = child_min;
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if (child_natural > natural)
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natural = child_natural;
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}
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}
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if (min_height_p)
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*min_height_p = min;
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if (natural_height_p)
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*natural_height_p = natural;
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g_list_free (children);
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}
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static void
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shell_stack_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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ShellStack *stack = SHELL_STACK (actor);
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gboolean first = TRUE;
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float min = 0, natural = 0;
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GList *iter;
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GList *children;
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children = clutter_container_get_children (CLUTTER_CONTAINER (stack));
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for (iter = children; iter; iter = iter->next)
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{
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ClutterActor *child = iter->data;
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float child_min, child_natural;
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clutter_actor_get_preferred_width (child,
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for_height,
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&child_min,
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&child_natural);
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if (first)
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{
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first = FALSE;
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min = child_min;
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natural = child_natural;
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}
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else
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{
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if (child_min > min)
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min = child_min;
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if (child_natural > natural)
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natural = child_natural;
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}
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}
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if (min_width_p)
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*min_width_p = min;
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if (natural_width_p)
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*natural_width_p = natural;
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g_list_free (children);
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}
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static void
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shell_stack_class_init (ShellStackClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->get_preferred_width = shell_stack_get_preferred_width;
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actor_class->get_preferred_height = shell_stack_get_preferred_height;
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actor_class->allocate = shell_stack_allocate;
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}
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static void
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shell_stack_init (ShellStack *actor)
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{
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}
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