diff --git a/src/shell-glsl-effect.c b/src/shell-glsl-effect.c index 8f4bd2aaf..d466f319d 100644 --- a/src/shell-glsl-effect.c +++ b/src/shell-glsl-effect.c @@ -18,9 +18,6 @@ typedef struct _ShellGLSLEffectPrivate ShellGLSLEffectPrivate; struct _ShellGLSLEffectPrivate { CoglPipeline *pipeline; - - gint tex_width; - gint tex_height; }; G_DEFINE_TYPE_WITH_PRIVATE (ShellGLSLEffect, shell_glsl_effect, CLUTTER_TYPE_OFFSCREEN_EFFECT); @@ -29,15 +26,7 @@ static gboolean shell_glsl_effect_pre_paint (ClutterEffect *effect, ClutterPaintContext *paint_context) { - ShellGLSLEffect *self = SHELL_GLSL_EFFECT (effect); - ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (effect); - ShellGLSLEffectPrivate *priv = shell_glsl_effect_get_instance_private (self); ClutterEffectClass *parent_class; - CoglHandle texture; - gboolean success; - - if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect))) - return FALSE; if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) { @@ -52,49 +41,21 @@ shell_glsl_effect_pre_paint (ClutterEffect *effect, } parent_class = CLUTTER_EFFECT_CLASS (shell_glsl_effect_parent_class); - success = parent_class->pre_paint (effect, paint_context); + return parent_class->pre_paint (effect, paint_context); +} - if (!success) - return FALSE; - - texture = clutter_offscreen_effect_get_texture (offscreen_effect); - priv->tex_width = cogl_texture_get_width (texture); - priv->tex_height = cogl_texture_get_height (texture); +static CoglPipeline * +shell_glsl_effect_create_pipeline (ClutterOffscreenEffect *effect, + CoglTexture *texture) +{ + ShellGLSLEffect *self = SHELL_GLSL_EFFECT (effect); + ShellGLSLEffectPrivate *priv = shell_glsl_effect_get_instance_private (self); cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture); - return TRUE; + return cogl_object_ref (priv->pipeline); } -static void -shell_glsl_effect_paint_target (ClutterOffscreenEffect *effect, - ClutterPaintContext *paint_context) -{ - ShellGLSLEffect *self = SHELL_GLSL_EFFECT (effect); - ShellGLSLEffectPrivate *priv; - ClutterActor *actor; - guint8 paint_opacity; - CoglFramebuffer *framebuffer; - - priv = shell_glsl_effect_get_instance_private (self); - - actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect)); - paint_opacity = clutter_actor_get_paint_opacity (actor); - - cogl_pipeline_set_color4ub (priv->pipeline, - paint_opacity, - paint_opacity, - paint_opacity, - paint_opacity); - - framebuffer = clutter_paint_context_get_framebuffer (paint_context); - cogl_framebuffer_draw_rectangle (framebuffer, - priv->pipeline, - 0, 0, - priv->tex_width, priv->tex_height); -} - - /** * shell_glsl_effect_add_glsl_snippet: * @effect: a #ShellGLSLEffect @@ -199,7 +160,7 @@ shell_glsl_effect_class_init (ShellGLSLEffectClass *klass) ClutterOffscreenEffectClass *offscreen_class; offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass); - offscreen_class->paint_target = shell_glsl_effect_paint_target; + offscreen_class->create_pipeline = shell_glsl_effect_create_pipeline; effect_class->pre_paint = shell_glsl_effect_pre_paint;