appDisplay: Don't leave overview for drag&drop of an app
The design says we stay in the overview for these situations.
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2dcd0511c4
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9f5a5ad635
@ -528,24 +528,24 @@ WellDisplayItem.prototype = {
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},
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_handleActivate: function () {
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if (this._windows.length == 0)
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this.launch();
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else {
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if (this._windows.length == 0) {
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this.appInfo.launch();
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Main.overview.hide();
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} else {
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/* Pick the first window and activate it;
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* In the future, we want to have a menu dropdown here. */
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let first = this._windows[0];
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Main.overview.activateWindow(first, Clutter.get_current_event_time());
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}
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this.emit('activated');
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},
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// Opens an application represented by this display item.
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launch : function() {
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this.appInfo.launch();
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},
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shellWorkspaceLaunch : function() {
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this.launch();
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if (this._windows.length == 0) {
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this.appInfo.launch();
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} else {
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// We should open a new window for the app here, once we know
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// how to do that.
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}
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},
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getDragActor: function(stageX, stageY) {
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@ -563,8 +563,6 @@ WellDisplayItem.prototype = {
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}
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};
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Signals.addSignalMethods(WellDisplayItem.prototype);
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function WellGrid() {
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this._init();
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}
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@ -818,9 +816,6 @@ AppWell.prototype = {
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for (let i = 0; i < apps.length; i++) {
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let app = apps[i];
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let display = new WellDisplayItem(app, this.isFavorite);
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display.connect('activated', Lang.bind(this, function (display) {
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Main.overview.hide();
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}));
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this._grid.actor.add_actor(display.actor);
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}
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},
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