appDisplay: Don't leave overview for drag&drop of an app

The design says we stay in the overview for these situations.
This commit is contained in:
Colin Walters 2009-08-19 16:54:49 -04:00
parent 2dcd0511c4
commit 9f5a5ad635

View File

@ -528,24 +528,24 @@ WellDisplayItem.prototype = {
},
_handleActivate: function () {
if (this._windows.length == 0)
this.launch();
else {
if (this._windows.length == 0) {
this.appInfo.launch();
Main.overview.hide();
} else {
/* Pick the first window and activate it;
* In the future, we want to have a menu dropdown here. */
let first = this._windows[0];
Main.overview.activateWindow(first, Clutter.get_current_event_time());
}
this.emit('activated');
},
// Opens an application represented by this display item.
launch : function() {
this.appInfo.launch();
},
shellWorkspaceLaunch : function() {
this.launch();
if (this._windows.length == 0) {
this.appInfo.launch();
} else {
// We should open a new window for the app here, once we know
// how to do that.
}
},
getDragActor: function(stageX, stageY) {
@ -563,8 +563,6 @@ WellDisplayItem.prototype = {
}
};
Signals.addSignalMethods(WellDisplayItem.prototype);
function WellGrid() {
this._init();
}
@ -818,9 +816,6 @@ AppWell.prototype = {
for (let i = 0; i < apps.length; i++) {
let app = apps[i];
let display = new WellDisplayItem(app, this.isFavorite);
display.connect('activated', Lang.bind(this, function (display) {
Main.overview.hide();
}));
this._grid.actor.add_actor(display.actor);
}
},