iconGrid: Make actors non reactive while animating

Although the actor are with opacity 0, they were reactive, so the if the
user quickly make a click on the grid while animating it can launch an
app accidentally.
To avoid that make the actors non reactive while animating.
This commit is contained in:
Carlos Soriano 2014-09-02 22:49:10 +02:00
parent 3deaeb4a90
commit 9e5704b498

View File

@ -432,6 +432,7 @@ const IconGrid = new Lang.Class({
for (let index = 0; index < actors.length; index++) { for (let index = 0; index < actors.length; index++) {
let actor = actors[index]; let actor = actors[index];
actor.opacity = 0; actor.opacity = 0;
actor.reactive = false;
let delay = index / actors.length * ANIMATION_MAX_DELAY_FOR_ITEM; let delay = index / actors.length * ANIMATION_MAX_DELAY_FOR_ITEM;
let [originalX, originalY] = actor.get_transformed_position(); let [originalX, originalY] = actor.get_transformed_position();
@ -465,6 +466,7 @@ const IconGrid = new Lang.Class({
this._animationDone(); this._animationDone();
actor.opacity = 255; actor.opacity = 255;
actor.reactive = true;
actorClone.destroy(); actorClone.destroy();
}) })
}); });
@ -508,6 +510,7 @@ const IconGrid = new Lang.Class({
for (let index = 0; index < actors.length; index++) { for (let index = 0; index < actors.length; index++) {
let actor = actors[index]; let actor = actors[index];
actor.opacity = 0; actor.opacity = 0;
actor.reactive = false;
let actorClone = new Clutter.Clone({ source: actor }); let actorClone = new Clutter.Clone({ source: actor });
Main.uiGroup.add_actor(actorClone); Main.uiGroup.add_actor(actorClone);
@ -542,6 +545,7 @@ const IconGrid = new Lang.Class({
this._animationDone(); this._animationDone();
actor.opacity = 255; actor.opacity = 255;
actor.reactive = true;
actorClone.destroy(); actorClone.destroy();
})}; })};
fadeParams = { time: ANIMATION_FADE_IN_TIME_FOR_ITEM, fadeParams = { time: ANIMATION_FADE_IN_TIME_FOR_ITEM,