shellEntry: Don't use a ClutterClickAction to pop up a menu
This removes support for long press, but fixes the brokenness of other types of event handling. https://bugzilla.gnome.org/show_bug.cgi?id=683509
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@ -126,34 +126,20 @@ function _setMenuAlignment(entry, stageX) {
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entry.menu.setSourceAlignment(entryX / entry.width);
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};
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function _onClicked(action, actor) {
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let entry = actor.menu ? actor : actor.get_parent();
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function _onButtonPressEvent(actor, event, entry) {
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if (entry.menu.isOpen) {
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entry.menu.close();
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} else if (action.get_button() == 3) {
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let [stageX, stageY] = action.get_coords();
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_setMenuAlignment(entry, stageX);
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entry.menu.open();
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}
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};
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function _onLongPress(action, actor, state) {
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let entry = actor.menu ? actor : actor.get_parent();
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if (state == Clutter.LongPressState.QUERY)
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return action.get_button() == 1 && !entry.menu.isOpen;
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if (state == Clutter.LongPressState.ACTIVATE) {
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let [stageX, stageY] = action.get_coords();
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return true;
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} else if (event.get_button() == 3) {
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let [stageX, stageY] = event.get_coords();
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_setMenuAlignment(entry, stageX);
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entry.menu.open();
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return true;
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}
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return false;
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};
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function _onPopup(actor) {
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let entry = actor.menu ? actor : actor.get_parent();
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function _onPopup(actor, entry) {
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let [success, textX, textY, lineHeight] = entry.clutter_text.position_to_coords(-1);
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if (success)
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entry.menu.setSourceAlignment(textX / entry.width);
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@ -168,20 +154,11 @@ function addContextMenu(entry, params) {
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entry._menuManager = new PopupMenu.PopupMenuManager({ actor: entry });
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entry._menuManager.addMenu(entry.menu);
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let clickAction;
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// Add a click action to both the entry and its clutter_text; the former
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// Add an event handler to both the entry and its clutter_text; the former
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// so padding is included in the clickable area, the latter because the
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// event processing of ClutterText prevents event-bubbling.
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clickAction = new Clutter.ClickAction();
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clickAction.connect('clicked', _onClicked);
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clickAction.connect('long-press', _onLongPress);
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entry.clutter_text.add_action(clickAction);
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entry.clutter_text.connect('button-press-event', Lang.bind(null, _onButtonPressEvent, entry));
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entry.connect('button-press-event', Lang.bind(null, _onButtonPressEvent, entry));
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clickAction = new Clutter.ClickAction();
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clickAction.connect('clicked', _onClicked);
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clickAction.connect('long-press', _onLongPress);
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entry.add_action(clickAction);
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entry.connect('popup-menu', _onPopup);
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entry.connect('popup-menu', Lang.bind(null, _onPopup, entry));
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}
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