Allow windows to be dragged to other workspaces
* Make updating of the clone title more of a state-machine - instead of showing/hiding/creating/raising the title all over the code, have a single Workspace._updateCloneTitle() method that looks at state bits and decides if the clone should be hidden or shown, and updates the stacking and position. * Move code to positioning of windows within a workspace in the overlay modeto a new method Workspace._positionWindows() * Add Workspace.addWindow()/removeWindow() to add and remove windows from the workspace on the fly. (Triggered manually: we still don't handle external changes to windows when the overlay is up.) * Hook up mouse-dragging for window actors and add a ::window-dragged signal to Workspace * Connect to ::window-dragged for each workspace, compute the new workspace, move it the window there, and animate everything into the new position. Snap back to the old location if the window didn't move. http://bugzilla.gnome.org/show_bug.cgi?id=568753 svn path=/trunk/; revision=164
This commit is contained in:
parent
b2fbf5a2d8
commit
9b89ba6270
@ -2,8 +2,10 @@
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const Tweener = imports.tweener.tweener;
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const Clutter = imports.gi.Clutter;
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const Pango = imports.gi.Pango;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Pango = imports.gi.Pango;
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const Signals = imports.signals;
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const Main = imports.ui.main;
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const Overlay = imports.ui.overlay;
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@ -16,6 +18,7 @@ const GdkPixbuf = imports.gi.GdkPixbuf;
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// Windows are slightly translucent in the overlay mode
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const WINDOW_OPACITY = 0.9 * 255;
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const FOCUS_ANIMATION_TIME = 0.15;
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const SNAP_BACK_ANIMATION_TIME = 0.25;
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const WINDOWCLONE_BG_COLOR = new Clutter.Color();
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WINDOWCLONE_BG_COLOR.from_pixel(0x000000f0);
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@ -53,7 +56,7 @@ Workspace.prototype = {
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let me = this;
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let global = Shell.Global.get();
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this._workspaceNum = workspaceNum;
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this.workspaceNum = workspaceNum;
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this.actor = new Clutter.Group();
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this.scale = 1.0;
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@ -83,20 +86,7 @@ Workspace.prototype = {
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this._windows = [this._desktop];
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for (let i = 0; i < windows.length; i++) {
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if (this._isOverlayWindow(windows[i])) {
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let clone = this._makeClone(windows[i], i);
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clone.connect("button-press-event",
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function(clone, event) {
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clone.raise_top();
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me._activateWindow(clone.realWindow, event.get_time());
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});
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clone.connect('enter-event', function (a, e) {
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me._cloneEnter(clone, e);
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});
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clone.connect('leave-event', function (a, e) {
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me._cloneLeave(clone, e);
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});
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this.actor.add_actor(clone);
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this._windows.push(clone);
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this._addWindowClone(windows[i]);
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}
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}
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@ -207,10 +197,91 @@ Workspace.prototype = {
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this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
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},
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// Animate the full-screen to overlay transition.
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zoomToOverlay : function() {
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// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
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// is true, then the workspace is moving at the same time and we need to take
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// that into account
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_positionWindows : function(workspaceZooming) {
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let global = Shell.Global.get();
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for (let i = 1; i < this._windows.length; i++) {
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let clone = this._windows[i];
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let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
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xCenter = xCenter * global.screen_width;
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yCenter = yCenter * global.screen_height;
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let size = Math.max(clone.width, clone.height);
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let desiredSize = global.screen_width * fraction;
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let scale = Math.min(desiredSize / size, 1.0);
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let tweenProperties = {
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x: xCenter - 0.5 * scale * clone.width,
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y: yCenter - 0.5 * scale * clone.height,
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scale_x: scale,
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scale_y: scale,
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time: Overlay.ANIMATION_TIME,
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opacity: WINDOW_OPACITY,
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transition: "easeOutQuad",
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onComplete: this._onCloneAnimationComplete,
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onCompleteScope: this,
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onCompleteParams: [clone]
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};
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// workspace_relative assumes that the workspace is zooming in our out
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if (workspaceZooming)
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tweenProperties['workspace_relative'] = this;
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Tweener.addTween(clone, tweenProperties);
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clone._animationCount++;
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}
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},
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// Remove a window from the workspace - this is called to fix up the visual
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// display for changes to the window state that have already been made
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removeWindow : function(win) {
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// find the position of the window in our list
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let index = - 1;
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for (let i = 0; i < this._windows.length; i++) {
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if (this._windows[i].realWindow == win) {
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index = i;
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break;
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}
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}
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if (index == -1)
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return;
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let clone = this._windows[index];
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this._windows.splice(index, 1);
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clone.destroy();
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if (clone.cloneTitle)
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clone.cloneTitle.destroy();
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// Adjust the index property for later windows
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for (let j = index; j < this._windows.length; j++) {
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this._windows[j].index--;
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}
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this._positionWindows();
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},
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// Add a window from the workspace - this is called to fix up the visual
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// display for changes to the window state that have already been made.
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// x/y/scale are used to give an initial position for the window (if the
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// window was dropped on the workspace, say) - the window will then be
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// animated to the final location.
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addWindow : function(win, x, y, scale) {
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let clone = this._addWindowClone(win);
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clone.x = x;
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clone.y = y;
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clone.scale_x = scale;
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clone.scale_y = scale;
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this._positionWindows();
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},
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// Animate the full-screen to overlay transition.
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zoomToOverlay : function() {
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// Move the workspace into size/position
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this.actor.set_position(this.fullSizeX, this.fullSizeY);
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Tweener.addTween(this.actor,
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@ -223,28 +294,7 @@ Workspace.prototype = {
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});
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// Likewise for each of the windows in the workspace.
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for (let i = 1; i < this._windows.length; i++) {
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let window = this._windows[i];
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let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
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xCenter = xCenter * global.screen_width;
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yCenter = yCenter * global.screen_height;
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let size = Math.max(window.width, window.height);
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let desiredSize = global.screen_width * fraction;
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let scale = Math.min(desiredSize / size, 1.0);
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Tweener.addTween(window,
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{ x: xCenter - 0.5 * scale * window.width,
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y: yCenter - 0.5 * scale * window.height,
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scale_x: scale,
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scale_y: scale,
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workspace_relative: this,
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time: Overlay.ANIMATION_TIME,
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opacity: WINDOW_OPACITY,
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transition: "easeOutQuad"
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});
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}
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this._positionWindows(true);
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this._visible = true;
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},
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@ -272,8 +322,12 @@ Workspace.prototype = {
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workspace_relative: this,
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time: Overlay.ANIMATION_TIME,
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opacity: 255,
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transition: "easeOutQuad"
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transition: "easeOutQuad",
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onComplete: this._onCloneAnimComplete,
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onCompleteScope: this,
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onCompleteParams: [window]
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});
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window._animationCount++;
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}
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this._visible = false;
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@ -344,7 +398,7 @@ Workspace.prototype = {
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// Tests if @win belongs to this workspaces
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_isMyWindow : function (win) {
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return win.get_workspace() == this._workspaceNum ||
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return win.get_workspace() == this.workspaceNum ||
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(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
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},
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@ -358,7 +412,7 @@ Workspace.prototype = {
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},
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// Create a clone of a window to use in the overlay.
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_makeClone : function(window, index) {
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_makeClone : function(window) {
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let clone = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
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reactive: true,
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x: window.x,
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@ -366,7 +420,36 @@ Workspace.prototype = {
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clone.realWindow = window;
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clone.origX = window.x;
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clone.origY = window.y;
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clone.index = index;
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return clone;
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},
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// Create a clone of a (non-desktop) window and add it to the window list
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_addWindowClone : function(win) {
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let clone = this._makeClone(win);
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clone.connect('button-press-event',
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Lang.bind(this, this._onCloneButtonPress));
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clone.connect('button-release-event',
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Lang.bind(this, this._onCloneButtonRelease));
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clone.connect('enter-event',
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Lang.bind(this, this._onCloneEnter));
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clone.connect('leave-event',
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Lang.bind(this, this._onCloneLeave));
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clone.connect('motion-event',
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Lang.bind(this, this._onCloneMotion));
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clone._havePointer = false;
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clone._inDrag = false;
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clone._buttonDown = false;
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clone.index = this._windows.length;
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// We track the number of animations we are doing for the clone so we can
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// hide the floating title while animating. It seems like it should be
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// possible to use Tweener.getTweenCount(clone), but that annoyingly only
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// updates after onComplete is called.
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clone._animationCount = 0;
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this.actor.add_actor(clone);
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this._windows.push(clone);
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return clone;
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},
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@ -413,32 +496,97 @@ Workspace.prototype = {
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return [xCenter, yCenter, fraction];
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},
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_cloneEnter: function (clone, event) {
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if (Tweener.getTweenCount(this.actor))
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return;
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_onCloneEnter: function (clone, event) {
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clone._havePointer = true;
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if (!clone.cloneTitle)
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this._createCloneTitle(clone);
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this._adjustCloneTitle(clone);
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clone.cloneTitle.show();
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if (!this._overlappedMode)
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return;
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if (clone.index != this._windows.length-1) {
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if (this._overlappedMode && clone.index != this._windows.length - 1)
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clone.raise_top();
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clone.cloneTitle.raise(clone);
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}
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this._updateCloneTitle(clone);
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},
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_cloneLeave: function (clone, event) {
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if (!clone.cloneTitle)
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return;
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clone.cloneTitle.hide();
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if (!this._overlappedMode)
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return;
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if (clone.index != this._windows.length-1) {
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_onCloneLeave: function (clone, event) {
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clone._havePointer = false;
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if (this._overlappedMode && clone.index != this._windows.length - 1)
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clone.lower(this._windows[clone.index+1]);
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clone.cloneTitle.raise(clone);
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}
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this._updateCloneTitle(clone);
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},
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_onCloneButtonPress : function (clone, event) {
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this.actor.raise_top();
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clone.raise_top();
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let [stageX, stageY] = event.get_coords();
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clone._buttonDown = true;
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clone._dragStartX = stageX;
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clone._dragStartY = stageY;
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clone._dragStartActorX = clone.x;
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clone._dragStartActorY = clone.y;
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Clutter.grab_pointer(clone);
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this._updateCloneTitle(clone);
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},
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_onCloneButtonRelease : function (clone, event) {
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Clutter.ungrab_pointer();
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let inDrag = clone._inDrag;
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clone._buttonDown = false;
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clone._inDrag = false;
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if (inDrag) {
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let [stageX, stageY] = event.get_coords();
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this.emit('window-dragged', clone, stageX, stageY, event.get_time());
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if (clone.realWindow.get_workspace() == this.workspaceNum) {
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// Didn't get moved elsewhere, restore position
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Tweener.addTween(clone,
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{ x: clone._dragStartActorX,
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y: clone._dragStartActorY,
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time: SNAP_BACK_ANIMATION_TIME,
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transition: "easeOutQuad",
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onComplete: this._onCloneAnimationComplete,
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onCompleteScope: this,
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onCompleteParams: [clone]
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});
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clone._animationCount++;
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}
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} else {
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this._activateWindow(clone.realWindow, event.get_time());
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}
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},
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_onCloneMotion : function (clone, event) {
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if (!clone._buttonDown)
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return;
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let [stageX, stageY] = event.get_coords();
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// If we are already dragging, update the position
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if (clone._inDrag) {
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clone.x = clone._dragStartActorX + (stageX - clone._dragStartX) / this.scale;
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clone.y = clone._dragStartActorY + (stageY - clone._dragStartY) / this.scale;
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return;
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}
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// If we haven't begun a drag, see if the user has moved the mouse enough
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// to trigger a drag
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let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
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if (Math.abs(stageX - clone._dragStartX) > dragThreshold ||
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Math.abs(stageY - clone._dragStartY) > dragThreshold) {
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clone._inDrag = true;
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}
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},
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_onCloneAnimationComplete : function (clone) {
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clone._animationCount--;
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if (clone._animationCount == 0)
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this._updateCloneTitle(clone);
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},
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_createCloneTitle : function (clone) {
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@ -489,6 +637,33 @@ Workspace.prototype = {
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title.set_position(clone.x + xoff, clone.y);
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},
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_showCloneTitle : function (clone) {
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if (!clone.cloneTitle)
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this._createCloneTitle(clone);
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this._adjustCloneTitle(clone);
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clone.cloneTitle.show();
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clone.cloneTitle.raise(clone);
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},
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_hideCloneTitle : function (clone) {
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if (!clone.cloneTitle)
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return;
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clone.cloneTitle.hide();
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},
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_updateCloneTitle : function (clone) {
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let shouldShow = (clone._havePointer &&
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!clone._buttonDown &&
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clone._animationCount == 0);
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if (shouldShow)
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this._showCloneTitle(clone);
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else
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this._hideCloneTitle(clone);
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},
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_activateWindow : function(w, time) {
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let global = Shell.Global.get();
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let activeWorkspace = global.screen.get_active_workspace_index();
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@ -505,12 +680,14 @@ Workspace.prototype = {
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_removeSelf : function(actor, event) {
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let global = Shell.Global.get();
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let screen = global.screen;
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let workspace = screen.get_workspace_by_index(this._workspaceNum);
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let workspace = screen.get_workspace_by_index(this.workspaceNum);
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screen.remove_workspace(workspace, event.get_time());
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}
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};
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Signals.addSignalMethods(Workspace.prototype);
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function Workspaces() {
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this._init();
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}
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@ -537,12 +714,11 @@ Workspaces.prototype = {
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// Create and position workspace objects
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for (let w = 0; w < global.screen.n_workspaces; w++) {
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this._workspaces[w] = new Workspace(w);
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this._addWorkspaceActor(w);
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if (w == activeWorkspaceIndex) {
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activeWorkspace = this._workspaces[w];
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activeWorkspace.setSelected(true);
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}
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this.actor.add_actor(this._workspaces[w].actor);
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}
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activeWorkspace.actor.raise_top();
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this._positionWorkspaces(global, activeWorkspace);
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@ -580,7 +756,7 @@ Workspaces.prototype = {
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reactive: true
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});
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plus.set_from_file(global.imagedir + "add-workspace.svg");
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plus.connect('button-press-event', this._addWorkspace);
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plus.connect('button-press-event', this._appendNewWorkspace);
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this.actor.add_actor(plus);
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plus.lower_bottom();
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@ -723,8 +899,7 @@ Workspaces.prototype = {
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if (newNumWorkspaces > oldNumWorkspaces) {
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// Create new workspace groups
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for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
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this._workspaces[w] = new Workspace(w);
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this.actor.add_actor(this._workspaces[w].actor);
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this._addWorkspaceActor(w);
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}
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} else {
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@ -772,10 +947,59 @@ Workspaces.prototype = {
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this._workspaces[to].setSelected(true);
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},
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_addWorkspace : function(actor, event) {
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_addWorkspaceActor : function(workspaceNum) {
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let workspace = new Workspace(workspaceNum);
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this._workspaces[workspaceNum] = workspace;
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workspace.connect('window-dragged',
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Lang.bind(this, this._onWindowDragged));
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this.actor.add_actor(workspace.actor);
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},
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_appendNewWorkspace : function(actor, event) {
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let global = Shell.Global.get();
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global.screen.append_new_workspace(false, event.get_time());
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},
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_onWindowDragged : function(sourceWorkspace, clone, stageX, stageY, time) {
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let global = Shell.Global.get();
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// Positions in stage coordinates
|
||||
let [myX, myY] = this.actor.get_transformed_position();
|
||||
let [windowX, windowY] = clone.get_transformed_position();
|
||||
|
||||
let targetWorkspace = null;
|
||||
let targetX, targetY;
|
||||
|
||||
for (let w = 0; w < this._workspaces.length; w++) {
|
||||
let workspace = this._workspaces[w];
|
||||
|
||||
// Drag point relative to the new workspace
|
||||
let relX = stageX - myX - workspace.gridX;
|
||||
let relY = stageY - myY - workspace.gridY;
|
||||
|
||||
if (relX > 0 && relY > 0 &&
|
||||
relX < global.screen_width * workspace.scale &&
|
||||
relY < global.screen_height * workspace.scale)
|
||||
{
|
||||
targetWorkspace = workspace;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (targetWorkspace == null || targetWorkspace == sourceWorkspace)
|
||||
return;
|
||||
|
||||
// Window position relative to the new workspace
|
||||
targetX = (windowX - myX - targetWorkspace.gridX) / targetWorkspace.scale;
|
||||
targetY = (windowY - myY - targetWorkspace.gridY) / targetWorkspace.scale;
|
||||
|
||||
let metaWindow = clone.realWindow.get_meta_window();
|
||||
metaWindow.change_workspace_by_index(targetWorkspace.workspaceNum,
|
||||
false, // don't create workspace
|
||||
time);
|
||||
sourceWorkspace.removeWindow(clone.realWindow);
|
||||
targetWorkspace.addWindow(clone.realWindow, targetX, targetY, clone.scale_x);
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user