Allow windows to be dragged to other workspaces

* Make updating of the clone title more of a state-machine - instead
  of showing/hiding/creating/raising the title all over the code, have a
  single Workspace._updateCloneTitle() method that looks at state bits and
  decides if the clone should be hidden or shown, and updates the
  stacking and position.

* Move code to positioning of windows within a workspace in the overlay
  modeto a new method Workspace._positionWindows()

* Add Workspace.addWindow()/removeWindow() to add and remove windows
  from the workspace on the fly. (Triggered manually: we still don't
  handle external changes to windows when the overlay is up.)

* Hook up mouse-dragging for window actors and add a
  ::window-dragged signal to Workspace

* Connect to ::window-dragged for each workspace, compute the new
  workspace, move it the window there, and animate everything into the
  new position. Snap back to the old location if the window didn't move.

http://bugzilla.gnome.org/show_bug.cgi?id=568753

svn path=/trunk/; revision=164
This commit is contained in:
Owen Taylor 2009-01-23 19:21:20 +00:00
parent b2fbf5a2d8
commit 9b89ba6270

View File

@ -2,8 +2,10 @@
const Tweener = imports.tweener.tweener;
const Clutter = imports.gi.Clutter;
const Pango = imports.gi.Pango;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Pango = imports.gi.Pango;
const Signals = imports.signals;
const Main = imports.ui.main;
const Overlay = imports.ui.overlay;
@ -16,6 +18,7 @@ const GdkPixbuf = imports.gi.GdkPixbuf;
// Windows are slightly translucent in the overlay mode
const WINDOW_OPACITY = 0.9 * 255;
const FOCUS_ANIMATION_TIME = 0.15;
const SNAP_BACK_ANIMATION_TIME = 0.25;
const WINDOWCLONE_BG_COLOR = new Clutter.Color();
WINDOWCLONE_BG_COLOR.from_pixel(0x000000f0);
@ -53,7 +56,7 @@ Workspace.prototype = {
let me = this;
let global = Shell.Global.get();
this._workspaceNum = workspaceNum;
this.workspaceNum = workspaceNum;
this.actor = new Clutter.Group();
this.scale = 1.0;
@ -83,20 +86,7 @@ Workspace.prototype = {
this._windows = [this._desktop];
for (let i = 0; i < windows.length; i++) {
if (this._isOverlayWindow(windows[i])) {
let clone = this._makeClone(windows[i], i);
clone.connect("button-press-event",
function(clone, event) {
clone.raise_top();
me._activateWindow(clone.realWindow, event.get_time());
});
clone.connect('enter-event', function (a, e) {
me._cloneEnter(clone, e);
});
clone.connect('leave-event', function (a, e) {
me._cloneLeave(clone, e);
});
this.actor.add_actor(clone);
this._windows.push(clone);
this._addWindowClone(windows[i]);
}
}
@ -207,10 +197,91 @@ Workspace.prototype = {
this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
},
// Animate the full-screen to overlay transition.
zoomToOverlay : function() {
// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
// is true, then the workspace is moving at the same time and we need to take
// that into account
_positionWindows : function(workspaceZooming) {
let global = Shell.Global.get();
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
xCenter = xCenter * global.screen_width;
yCenter = yCenter * global.screen_height;
let size = Math.max(clone.width, clone.height);
let desiredSize = global.screen_width * fraction;
let scale = Math.min(desiredSize / size, 1.0);
let tweenProperties = {
x: xCenter - 0.5 * scale * clone.width,
y: yCenter - 0.5 * scale * clone.height,
scale_x: scale,
scale_y: scale,
time: Overlay.ANIMATION_TIME,
opacity: WINDOW_OPACITY,
transition: "easeOutQuad",
onComplete: this._onCloneAnimationComplete,
onCompleteScope: this,
onCompleteParams: [clone]
};
// workspace_relative assumes that the workspace is zooming in our out
if (workspaceZooming)
tweenProperties['workspace_relative'] = this;
Tweener.addTween(clone, tweenProperties);
clone._animationCount++;
}
},
// Remove a window from the workspace - this is called to fix up the visual
// display for changes to the window state that have already been made
removeWindow : function(win) {
// find the position of the window in our list
let index = - 1;
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].realWindow == win) {
index = i;
break;
}
}
if (index == -1)
return;
let clone = this._windows[index];
this._windows.splice(index, 1);
clone.destroy();
if (clone.cloneTitle)
clone.cloneTitle.destroy();
// Adjust the index property for later windows
for (let j = index; j < this._windows.length; j++) {
this._windows[j].index--;
}
this._positionWindows();
},
// Add a window from the workspace - this is called to fix up the visual
// display for changes to the window state that have already been made.
// x/y/scale are used to give an initial position for the window (if the
// window was dropped on the workspace, say) - the window will then be
// animated to the final location.
addWindow : function(win, x, y, scale) {
let clone = this._addWindowClone(win);
clone.x = x;
clone.y = y;
clone.scale_x = scale;
clone.scale_y = scale;
this._positionWindows();
},
// Animate the full-screen to overlay transition.
zoomToOverlay : function() {
// Move the workspace into size/position
this.actor.set_position(this.fullSizeX, this.fullSizeY);
Tweener.addTween(this.actor,
@ -223,28 +294,7 @@ Workspace.prototype = {
});
// Likewise for each of the windows in the workspace.
for (let i = 1; i < this._windows.length; i++) {
let window = this._windows[i];
let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
xCenter = xCenter * global.screen_width;
yCenter = yCenter * global.screen_height;
let size = Math.max(window.width, window.height);
let desiredSize = global.screen_width * fraction;
let scale = Math.min(desiredSize / size, 1.0);
Tweener.addTween(window,
{ x: xCenter - 0.5 * scale * window.width,
y: yCenter - 0.5 * scale * window.height,
scale_x: scale,
scale_y: scale,
workspace_relative: this,
time: Overlay.ANIMATION_TIME,
opacity: WINDOW_OPACITY,
transition: "easeOutQuad"
});
}
this._positionWindows(true);
this._visible = true;
},
@ -272,8 +322,12 @@ Workspace.prototype = {
workspace_relative: this,
time: Overlay.ANIMATION_TIME,
opacity: 255,
transition: "easeOutQuad"
transition: "easeOutQuad",
onComplete: this._onCloneAnimComplete,
onCompleteScope: this,
onCompleteParams: [window]
});
window._animationCount++;
}
this._visible = false;
@ -344,7 +398,7 @@ Workspace.prototype = {
// Tests if @win belongs to this workspaces
_isMyWindow : function (win) {
return win.get_workspace() == this._workspaceNum ||
return win.get_workspace() == this.workspaceNum ||
(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
},
@ -358,7 +412,7 @@ Workspace.prototype = {
},
// Create a clone of a window to use in the overlay.
_makeClone : function(window, index) {
_makeClone : function(window) {
let clone = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
reactive: true,
x: window.x,
@ -366,7 +420,36 @@ Workspace.prototype = {
clone.realWindow = window;
clone.origX = window.x;
clone.origY = window.y;
clone.index = index;
return clone;
},
// Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone : function(win) {
let clone = this._makeClone(win);
clone.connect('button-press-event',
Lang.bind(this, this._onCloneButtonPress));
clone.connect('button-release-event',
Lang.bind(this, this._onCloneButtonRelease));
clone.connect('enter-event',
Lang.bind(this, this._onCloneEnter));
clone.connect('leave-event',
Lang.bind(this, this._onCloneLeave));
clone.connect('motion-event',
Lang.bind(this, this._onCloneMotion));
clone._havePointer = false;
clone._inDrag = false;
clone._buttonDown = false;
clone.index = this._windows.length;
// We track the number of animations we are doing for the clone so we can
// hide the floating title while animating. It seems like it should be
// possible to use Tweener.getTweenCount(clone), but that annoyingly only
// updates after onComplete is called.
clone._animationCount = 0;
this.actor.add_actor(clone);
this._windows.push(clone);
return clone;
},
@ -413,32 +496,97 @@ Workspace.prototype = {
return [xCenter, yCenter, fraction];
},
_cloneEnter: function (clone, event) {
if (Tweener.getTweenCount(this.actor))
return;
_onCloneEnter: function (clone, event) {
clone._havePointer = true;
if (!clone.cloneTitle)
this._createCloneTitle(clone);
this._adjustCloneTitle(clone);
clone.cloneTitle.show();
if (!this._overlappedMode)
return;
if (clone.index != this._windows.length-1) {
if (this._overlappedMode && clone.index != this._windows.length - 1)
clone.raise_top();
clone.cloneTitle.raise(clone);
this._updateCloneTitle(clone);
},
_onCloneLeave: function (clone, event) {
clone._havePointer = false;
if (this._overlappedMode && clone.index != this._windows.length - 1)
clone.lower(this._windows[clone.index+1]);
this._updateCloneTitle(clone);
},
_onCloneButtonPress : function (clone, event) {
this.actor.raise_top();
clone.raise_top();
let [stageX, stageY] = event.get_coords();
clone._buttonDown = true;
clone._dragStartX = stageX;
clone._dragStartY = stageY;
clone._dragStartActorX = clone.x;
clone._dragStartActorY = clone.y;
Clutter.grab_pointer(clone);
this._updateCloneTitle(clone);
},
_onCloneButtonRelease : function (clone, event) {
Clutter.ungrab_pointer();
let inDrag = clone._inDrag;
clone._buttonDown = false;
clone._inDrag = false;
if (inDrag) {
let [stageX, stageY] = event.get_coords();
this.emit('window-dragged', clone, stageX, stageY, event.get_time());
if (clone.realWindow.get_workspace() == this.workspaceNum) {
// Didn't get moved elsewhere, restore position
Tweener.addTween(clone,
{ x: clone._dragStartActorX,
y: clone._dragStartActorY,
time: SNAP_BACK_ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._onCloneAnimationComplete,
onCompleteScope: this,
onCompleteParams: [clone]
});
clone._animationCount++;
}
} else {
this._activateWindow(clone.realWindow, event.get_time());
}
},
_cloneLeave: function (clone, event) {
if (!clone.cloneTitle)
_onCloneMotion : function (clone, event) {
if (!clone._buttonDown)
return;
clone.cloneTitle.hide();
if (!this._overlappedMode)
let [stageX, stageY] = event.get_coords();
// If we are already dragging, update the position
if (clone._inDrag) {
clone.x = clone._dragStartActorX + (stageX - clone._dragStartX) / this.scale;
clone.y = clone._dragStartActorY + (stageY - clone._dragStartY) / this.scale;
return;
if (clone.index != this._windows.length-1) {
clone.lower(this._windows[clone.index+1]);
clone.cloneTitle.raise(clone);
}
// If we haven't begun a drag, see if the user has moved the mouse enough
// to trigger a drag
let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
if (Math.abs(stageX - clone._dragStartX) > dragThreshold ||
Math.abs(stageY - clone._dragStartY) > dragThreshold) {
clone._inDrag = true;
}
},
_onCloneAnimationComplete : function (clone) {
clone._animationCount--;
if (clone._animationCount == 0)
this._updateCloneTitle(clone);
},
_createCloneTitle : function (clone) {
@ -489,6 +637,33 @@ Workspace.prototype = {
title.set_position(clone.x + xoff, clone.y);
},
_showCloneTitle : function (clone) {
if (!clone.cloneTitle)
this._createCloneTitle(clone);
this._adjustCloneTitle(clone);
clone.cloneTitle.show();
clone.cloneTitle.raise(clone);
},
_hideCloneTitle : function (clone) {
if (!clone.cloneTitle)
return;
clone.cloneTitle.hide();
},
_updateCloneTitle : function (clone) {
let shouldShow = (clone._havePointer &&
!clone._buttonDown &&
clone._animationCount == 0);
if (shouldShow)
this._showCloneTitle(clone);
else
this._hideCloneTitle(clone);
},
_activateWindow : function(w, time) {
let global = Shell.Global.get();
let activeWorkspace = global.screen.get_active_workspace_index();
@ -505,12 +680,14 @@ Workspace.prototype = {
_removeSelf : function(actor, event) {
let global = Shell.Global.get();
let screen = global.screen;
let workspace = screen.get_workspace_by_index(this._workspaceNum);
let workspace = screen.get_workspace_by_index(this.workspaceNum);
screen.remove_workspace(workspace, event.get_time());
}
};
Signals.addSignalMethods(Workspace.prototype);
function Workspaces() {
this._init();
}
@ -537,12 +714,11 @@ Workspaces.prototype = {
// Create and position workspace objects
for (let w = 0; w < global.screen.n_workspaces; w++) {
this._workspaces[w] = new Workspace(w);
this._addWorkspaceActor(w);
if (w == activeWorkspaceIndex) {
activeWorkspace = this._workspaces[w];
activeWorkspace.setSelected(true);
}
this.actor.add_actor(this._workspaces[w].actor);
}
activeWorkspace.actor.raise_top();
this._positionWorkspaces(global, activeWorkspace);
@ -580,7 +756,7 @@ Workspaces.prototype = {
reactive: true
});
plus.set_from_file(global.imagedir + "add-workspace.svg");
plus.connect('button-press-event', this._addWorkspace);
plus.connect('button-press-event', this._appendNewWorkspace);
this.actor.add_actor(plus);
plus.lower_bottom();
@ -723,8 +899,7 @@ Workspaces.prototype = {
if (newNumWorkspaces > oldNumWorkspaces) {
// Create new workspace groups
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
this._workspaces[w] = new Workspace(w);
this.actor.add_actor(this._workspaces[w].actor);
this._addWorkspaceActor(w);
}
} else {
@ -772,10 +947,59 @@ Workspaces.prototype = {
this._workspaces[to].setSelected(true);
},
_addWorkspace : function(actor, event) {
_addWorkspaceActor : function(workspaceNum) {
let workspace = new Workspace(workspaceNum);
this._workspaces[workspaceNum] = workspace;
workspace.connect('window-dragged',
Lang.bind(this, this._onWindowDragged));
this.actor.add_actor(workspace.actor);
},
_appendNewWorkspace : function(actor, event) {
let global = Shell.Global.get();
global.screen.append_new_workspace(false, event.get_time());
},
_onWindowDragged : function(sourceWorkspace, clone, stageX, stageY, time) {
let global = Shell.Global.get();
// Positions in stage coordinates
let [myX, myY] = this.actor.get_transformed_position();
let [windowX, windowY] = clone.get_transformed_position();
let targetWorkspace = null;
let targetX, targetY;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
// Drag point relative to the new workspace
let relX = stageX - myX - workspace.gridX;
let relY = stageY - myY - workspace.gridY;
if (relX > 0 && relY > 0 &&
relX < global.screen_width * workspace.scale &&
relY < global.screen_height * workspace.scale)
{
targetWorkspace = workspace;
break;
}
}
if (targetWorkspace == null || targetWorkspace == sourceWorkspace)
return;
// Window position relative to the new workspace
targetX = (windowX - myX - targetWorkspace.gridX) / targetWorkspace.scale;
targetY = (windowY - myY - targetWorkspace.gridY) / targetWorkspace.scale;
let metaWindow = clone.realWindow.get_meta_window();
metaWindow.change_workspace_by_index(targetWorkspace.workspaceNum,
false, // don't create workspace
time);
sourceWorkspace.removeWindow(clone.realWindow);
targetWorkspace.addWindow(clone.realWindow, targetX, targetY, clone.scale_x);
}
};