ShellStack: make this an StWidget

Base ShellStack on StContainer rather than ClutterGroup, so that it
has StWidget-y features (and so we don't have to "cheat" in
shell_stack_allocate()). Implement navigate_focus() to only ever pass
focus into the top-most child, since doing otherwise would be
surprising.

https://bugzilla.gnome.org/show_bug.cgi?id=646934
This commit is contained in:
Dan Winship 2011-04-06 12:53:19 -04:00
parent caade78e79
commit 9ae8d90be4
2 changed files with 80 additions and 21 deletions

View File

@ -18,35 +18,50 @@
G_DEFINE_TYPE (ShellStack,
shell_stack,
CLUTTER_TYPE_GROUP);
ST_TYPE_CONTAINER);
static void
shell_stack_paint (ClutterActor *actor)
{
CLUTTER_ACTOR_CLASS (shell_stack_parent_class)->paint (actor);
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_paint),
NULL);
}
static void
shell_stack_pick (ClutterActor *actor,
const ClutterColor *pick)
{
/* Chain up so we get a bounding box painted (if we are reactive) */
CLUTTER_ACTOR_CLASS (shell_stack_parent_class)->pick (actor, pick);
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_paint),
NULL);
}
static void
shell_stack_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
ClutterActorBox content_box;
GList *children, *iter;
float width, height;
width = box->x2 - box->x1;
height = box->y2 - box->y1;
CLUTTER_ACTOR_CLASS (shell_stack_parent_class)->allocate (self, box, flags);
/* Chain up directly to ClutterActor to set actor->allocation. We explicitly skip our parent class
* ClutterGroup here because we want to override the allocate function. */
(CLUTTER_ACTOR_CLASS (g_type_class_peek (clutter_actor_get_type ())))->allocate (self, box, flags);
st_theme_node_get_content_box (theme_node, box, &content_box);
children = clutter_container_get_children (CLUTTER_CONTAINER (self));
children = st_container_get_children_list (ST_CONTAINER (self));
for (iter = children; iter; iter = iter->next)
{
ClutterActor *actor = CLUTTER_ACTOR (iter->data);
ClutterActorBox child_box;
child_box.x1 = 0;
child_box.x2 = width;
child_box.y1 = 0;
child_box.y2 = height;
ClutterActorBox child_box = content_box;
clutter_actor_allocate (actor, &child_box, flags);
}
g_list_free (children);
}
static void
@ -56,12 +71,15 @@ shell_stack_get_preferred_height (ClutterActor *actor,
gfloat *natural_height_p)
{
ShellStack *stack = SHELL_STACK (actor);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
gboolean first = TRUE;
float min = 0, natural = 0;
GList *children;
GList *iter;
children = clutter_container_get_children (CLUTTER_CONTAINER (stack));
st_theme_node_adjust_for_width (theme_node, &for_width);
children = st_container_get_children_list (ST_CONTAINER (stack));
for (iter = children; iter; iter = iter->next)
{
@ -95,7 +113,7 @@ shell_stack_get_preferred_height (ClutterActor *actor,
if (natural_height_p)
*natural_height_p = natural;
g_list_free (children);
st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
}
static void
@ -105,12 +123,15 @@ shell_stack_get_preferred_width (ClutterActor *actor,
gfloat *natural_width_p)
{
ShellStack *stack = SHELL_STACK (actor);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
gboolean first = TRUE;
float min = 0, natural = 0;
GList *iter;
GList *children;
children = clutter_container_get_children (CLUTTER_CONTAINER (stack));
st_theme_node_adjust_for_height (theme_node, &for_height);
children = st_container_get_children_list (ST_CONTAINER (stack));
for (iter = children; iter; iter = iter->next)
{
@ -143,17 +164,55 @@ shell_stack_get_preferred_width (ClutterActor *actor,
if (natural_width_p)
*natural_width_p = natural;
g_list_free (children);
st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
}
static gboolean
shell_stack_navigate_focus (StWidget *widget,
ClutterActor *from,
GtkDirectionType direction)
{
ClutterActor *top_actor;
GList *children;
/* If the stack is itself focusable, then focus into or out of
* it, as appropriate.
*/
if (st_widget_get_can_focus (widget))
{
if (from && clutter_actor_contains (CLUTTER_ACTOR (widget), from))
return FALSE;
clutter_actor_grab_key_focus (CLUTTER_ACTOR (widget));
return TRUE;
}
/* Otherwise, navigate into its top-most child only */
children = st_container_get_children_list (ST_CONTAINER (widget));
if (!children)
return FALSE;
top_actor = g_list_last (children)->data;
if (ST_IS_WIDGET (top_actor))
return st_widget_navigate_focus (ST_WIDGET (top_actor), from, direction, FALSE);
else
return FALSE;
}
static void
shell_stack_class_init (ShellStackClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
actor_class->paint = shell_stack_paint;
actor_class->pick = shell_stack_pick;
actor_class->get_preferred_width = shell_stack_get_preferred_width;
actor_class->get_preferred_height = shell_stack_get_preferred_height;
actor_class->allocate = shell_stack_allocate;
widget_class->navigate_focus = shell_stack_navigate_focus;
}
static void

View File

@ -2,7 +2,7 @@
#ifndef __SHELL_STACK_H__
#define __SHELL_STACK_H__
#include <clutter/clutter.h>
#include "st.h"
#include <gtk/gtk.h>
#define SHELL_TYPE_STACK (shell_stack_get_type ())
@ -19,14 +19,14 @@ typedef struct _ShellStackPrivate ShellStackPrivate;
struct _ShellStack
{
ClutterGroup parent;
StContainer parent;
ShellStackPrivate *priv;
};
struct _ShellStackClass
{
ClutterGroupClass parent_class;
StContainerClass parent_class;
};
GType shell_stack_get_type (void) G_GNUC_CONST;