cleanup: Use consistent 4-space indent
This is another bit where we've made good progress, and just need a final push to complete the transition. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
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Marge Bot

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9a3913d4a0
@ -68,7 +68,7 @@ const MouseSpriteContent = GObject.registerClass({
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let color = Clutter.Color.get_static(Clutter.StaticColor.WHITE);
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let [minFilter, magFilter] = actor.get_content_scaling_filters();
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let textureNode = new Clutter.TextureNode(this._texture,
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color, minFilter, magFilter);
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color, minFilter, magFilter);
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textureNode.set_name('MouseSpriteContent');
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node.add_child(textureNode);
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@ -556,38 +556,38 @@ export class Magnifier extends Signals.EventEmitter {
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this._settings = new Gio.Settings({schema_id: MAGNIFIER_SCHEMA});
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this._settings.connect(`changed::${SCREEN_POSITION_KEY}`,
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this._updateScreenPosition.bind(this));
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this._updateScreenPosition.bind(this));
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this._settings.connect(`changed::${MAG_FACTOR_KEY}`,
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this._updateMagFactor.bind(this));
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this._updateMagFactor.bind(this));
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this._settings.connect(`changed::${LENS_MODE_KEY}`,
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this._updateLensMode.bind(this));
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this._updateLensMode.bind(this));
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this._settings.connect(`changed::${CLAMP_MODE_KEY}`,
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this._updateClampMode.bind(this));
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this._updateClampMode.bind(this));
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this._settings.connect(`changed::${MOUSE_TRACKING_KEY}`,
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this._updateMouseTrackingMode.bind(this));
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this._updateMouseTrackingMode.bind(this));
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this._settings.connect(`changed::${FOCUS_TRACKING_KEY}`,
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this._updateFocusTrackingMode.bind(this));
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this._updateFocusTrackingMode.bind(this));
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this._settings.connect(`changed::${CARET_TRACKING_KEY}`,
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this._updateCaretTrackingMode.bind(this));
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this._updateCaretTrackingMode.bind(this));
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this._settings.connect(`changed::${INVERT_LIGHTNESS_KEY}`,
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this._updateInvertLightness.bind(this));
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this._updateInvertLightness.bind(this));
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this._settings.connect(`changed::${COLOR_SATURATION_KEY}`,
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this._updateColorSaturation.bind(this));
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this._updateColorSaturation.bind(this));
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this._settings.connect(`changed::${BRIGHT_RED_KEY}`,
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this._updateBrightness.bind(this));
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this._updateBrightness.bind(this));
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this._settings.connect(`changed::${BRIGHT_GREEN_KEY}`,
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this._updateBrightness.bind(this));
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this._updateBrightness.bind(this));
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this._settings.connect(`changed::${BRIGHT_BLUE_KEY}`,
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this._updateBrightness.bind(this));
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this._updateBrightness.bind(this));
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this._settings.connect(`changed::${CONTRAST_RED_KEY}`,
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this._updateContrast.bind(this));
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this._updateContrast.bind(this));
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this._settings.connect(`changed::${CONTRAST_GREEN_KEY}`,
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this._updateContrast.bind(this));
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this._updateContrast.bind(this));
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this._settings.connect(`changed::${CONTRAST_BLUE_KEY}`,
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this._updateContrast.bind(this));
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this._updateContrast.bind(this));
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this._settings.connect(`changed::${SHOW_CROSS_HAIRS_KEY}`, () => {
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this.setCrosshairsVisible(this._settings.get_boolean(SHOW_CROSS_HAIRS_KEY));
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@ -807,7 +807,7 @@ class ZoomRegion {
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this._signalConnections = [];
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let id = Main.layoutManager.connect('monitors-changed',
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this._monitorsChanged.bind(this));
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this._monitorsChanged.bind(this));
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this._signalConnections.push([Main.layoutManager, id]);
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id = this._focusCaretTracker.connect('caret-moved', this._updateCaret.bind(this));
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@ -1889,8 +1889,9 @@ class Crosshairs extends Clutter.Actor {
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this._clones.push(crosshairsActor);
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// Clones don't share visibility.
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this.bind_property('visible', crosshairsActor, 'visible',
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GObject.BindingFlags.SYNC_CREATE);
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this.bind_property('visible',
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crosshairsActor, 'visible',
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GObject.BindingFlags.SYNC_CREATE);
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}
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container.add_actor(crosshairsActor);
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