cleanup: Use consistent 4-space indent
This is another bit where we've made good progress, and just need a final push to complete the transition. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
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Marge Bot

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071f92cfb6
commit
9a3913d4a0
@ -699,9 +699,8 @@ const Inspector = GObject.registerClass({
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_update(event) {
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let [stageX, stageY] = event.get_coords();
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let target = global.stage.get_actor_at_pos(Clutter.PickMode.ALL,
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stageX,
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stageY);
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let target = global.stage.get_actor_at_pos(
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Clutter.PickMode.ALL, stageX, stageY);
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if (target != this._pointerTarget)
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this._target = target;
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@ -738,7 +737,7 @@ const Extensions = GObject.registerClass({
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});
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Main.extensionManager.connect('extension-loaded',
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this._loadExtension.bind(this));
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this._loadExtension.bind(this));
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}
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_loadExtension(o, uuid) {
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@ -1300,17 +1299,17 @@ class LookingGlass extends St.BoxLayout {
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this._interfaceSettings = new Gio.Settings({schema_id: 'org.gnome.desktop.interface'});
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this._interfaceSettings.connect('changed::monospace-font-name',
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this._updateFont.bind(this));
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this._updateFont.bind(this));
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this._updateFont();
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// We want it to appear to slide out from underneath the panel
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Main.uiGroup.add_actor(this);
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Main.uiGroup.set_child_below_sibling(this,
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Main.layoutManager.panelBox);
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Main.layoutManager.panelBox);
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Main.layoutManager.panelBox.connect('notify::allocation',
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this._queueResize.bind(this));
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this._queueResize.bind(this));
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Main.layoutManager.keyboardBox.connect('notify::allocation',
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this._queueResize.bind(this));
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this._queueResize.bind(this));
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this._objInspector = new ObjInspector(this);
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Main.uiGroup.add_actor(this._objInspector);
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@ -1590,8 +1589,9 @@ class LookingGlass extends St.BoxLayout {
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this.width = myWidth;
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this.height = myHeight;
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this._objInspector.set_size(Math.floor(myWidth * 0.8), Math.floor(myHeight * 0.8));
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this._objInspector.set_position(this.x + Math.floor(myWidth * 0.1),
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this._targetY + Math.floor(myHeight * 0.1));
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this._objInspector.set_position(
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this.x + Math.floor(myWidth * 0.1),
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this._targetY + Math.floor(myHeight * 0.1));
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}
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insertObject(obj) {
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@ -1663,8 +1663,9 @@ class LookingGlass extends St.BoxLayout {
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this.setBorderPaintTarget(null);
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let settings = St.Settings.get();
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let duration = Math.min(LG_ANIMATION_TIME / settings.slow_down_factor,
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LG_ANIMATION_TIME);
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let duration = Math.min(
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LG_ANIMATION_TIME / settings.slow_down_factor,
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LG_ANIMATION_TIME);
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this.ease({
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y: this._hiddenY,
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duration,
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