[windowManager] Allow extensions to more easily override keybindings
Add an explicit API for overriding keybindings. https://bugzilla.gnome.org/show_bug.cgi?id=612651
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@ -20,8 +20,9 @@ function WindowManager() {
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WindowManager.prototype = {
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WindowManager.prototype = {
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_init : function() {
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_init : function() {
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let shellwm = global.window_manager;
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this._shellwm = global.window_manager;
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this._keyBindingHandlers = [];
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this._minimizing = [];
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this._minimizing = [];
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this._maximizing = [];
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this._maximizing = [];
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this._unmaximizing = [];
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this._unmaximizing = [];
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@ -29,32 +30,35 @@ WindowManager.prototype = {
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this._destroying = [];
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this._destroying = [];
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this._switchData = null;
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this._switchData = null;
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shellwm.connect('switch-workspace', Lang.bind(this, this._switchWorkspace));
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this._shellwm.connect('switch-workspace', Lang.bind(this, this._switchWorkspace));
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shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone));
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this._shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone));
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shellwm.connect('minimize', Lang.bind(this, this._minimizeWindow));
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this._shellwm.connect('minimize', Lang.bind(this, this._minimizeWindow));
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shellwm.connect('kill-minimize', Lang.bind(this, this._minimizeWindowDone));
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this._shellwm.connect('kill-minimize', Lang.bind(this, this._minimizeWindowDone));
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shellwm.connect('maximize', Lang.bind(this, this._maximizeWindow));
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this._shellwm.connect('maximize', Lang.bind(this, this._maximizeWindow));
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shellwm.connect('kill-maximize', Lang.bind(this, this._maximizeWindowDone));
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this._shellwm.connect('kill-maximize', Lang.bind(this, this._maximizeWindowDone));
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shellwm.connect('unmaximize', Lang.bind(this, this._unmaximizeWindow));
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this._shellwm.connect('unmaximize', Lang.bind(this, this._unmaximizeWindow));
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shellwm.connect('kill-unmaximize', Lang.bind(this, this._unmaximizeWindowDone));
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this._shellwm.connect('kill-unmaximize', Lang.bind(this, this._unmaximizeWindowDone));
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shellwm.connect('map', Lang.bind(this, this._mapWindow));
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this._shellwm.connect('map', Lang.bind(this, this._mapWindow));
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shellwm.connect('kill-map', Lang.bind(this, this._mapWindowDone));
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this._shellwm.connect('kill-map', Lang.bind(this, this._mapWindowDone));
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shellwm.connect('destroy', Lang.bind(this, this._destroyWindow));
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this._shellwm.connect('destroy', Lang.bind(this, this._destroyWindow));
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shellwm.connect('kill-destroy', Lang.bind(this, this._destroyWindowDone));
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this._shellwm.connect('kill-destroy', Lang.bind(this, this._destroyWindowDone));
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shellwm.takeover_keybinding('switch_windows');
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shellwm.connect('keybinding::switch_windows', Lang.bind(this, this._startAppSwitcher));
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this._workspaceSwitcherPopup = null;
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this._workspaceSwitcherPopup = null;
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shellwm.takeover_keybinding('switch_to_workspace_left');
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this.setKeybindingHandler('switch_to_workspace_left', Lang.bind(this, this._showWorkspaceSwitcher));
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shellwm.takeover_keybinding('switch_to_workspace_right');
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this.setKeybindingHandler('switch_to_workspace_right', Lang.bind(this, this._showWorkspaceSwitcher));
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shellwm.takeover_keybinding('switch_to_workspace_up');
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this.setKeybindingHandler('switch_to_workspace_up', Lang.bind(this, this._showWorkspaceSwitcher));
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shellwm.takeover_keybinding('switch_to_workspace_down');
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this.setKeybindingHandler('switch_to_workspace_down', Lang.bind(this, this._showWorkspaceSwitcher));
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shellwm.connect('keybinding::switch_to_workspace_left', Lang.bind(this, this._showWorkspaceSwitcher));
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this.setKeybindingHandler('switch_windows', Lang.bind(this, this._startAppSwitcher));
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shellwm.connect('keybinding::switch_to_workspace_right', Lang.bind(this, this._showWorkspaceSwitcher));
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},
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shellwm.connect('keybinding::switch_to_workspace_up', Lang.bind(this, this._showWorkspaceSwitcher));
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shellwm.connect('keybinding::switch_to_workspace_down', Lang.bind(this, this._showWorkspaceSwitcher));
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setKeybindingHandler: function(keybinding, handler){
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if (this._keyBindingHandlers[keybinding])
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this._shellwm.disconnect(this._keyBindingHandlers[keybinding]);
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else
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this._shellwm.takeover_keybinding(keybinding);
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this._keyBindingHandlers[keybinding] =
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this._shellwm.connect('keybinding::' + keybinding, handler);
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},
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},
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_shouldAnimate : function(actor) {
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_shouldAnimate : function(actor) {
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