overview: Sort windows by travel distance within rows

Sort windows inside the rows by there travel distance.

https://bugzilla.gnome.org/show_bug.cgi?id=690313
This commit is contained in:
Adel Gadllah 2013-02-17 12:12:55 +01:00
parent 4cf09f46e7
commit 9936f97fcb

View File

@ -844,6 +844,13 @@ const LayoutStrategy = new Lang.Class({
layout.space = space; layout.space = space;
}, },
_getDistance: function (row, actor) {
let dist_x = actor.x - row.x;
let dist_y = actor.y - row.y;
return Math.sqrt(Math.pow(dist_x, 2) + Math.pow(dist_y, 2));
},
computeWindowSlots: function(layout, area) { computeWindowSlots: function(layout, area) {
this._computeRowSizes(layout); this._computeRowSizes(layout);
@ -857,6 +864,9 @@ const LayoutStrategy = new Lang.Class({
row.x = area.x + (area.width - row.width) / 2; row.x = area.x + (area.width - row.width) / 2;
row.y = area.y + y; row.y = area.y + y;
y += row.height + this._rowSpacing; y += row.height + this._rowSpacing;
row.windows.sort(Lang.bind(this, function(a, b) {
return this._getDistance(row, a.realWindow) - this._getDistance(row, b.realWindow);
}));
} }
let height = y - this._rowSpacing; let height = y - this._rowSpacing;
@ -881,7 +891,7 @@ const LayoutStrategy = new Lang.Class({
width = row.cellWidth; width = row.cellWidth;
} }
slots.push([x, y, s]); slots.push([x, y, s, window]);
baseX += width + this._columnSpacing; baseX += width + this._columnSpacing;
} }
} }
@ -1171,9 +1181,9 @@ const Workspace = new Lang.Class({
let currentWorkspace = global.screen.get_active_workspace(); let currentWorkspace = global.screen.get_active_workspace();
let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace; let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace;
for (let i = 0; i < clones.length; i++) { for (let i = 0; i < slots.length; i++) {
let slot = slots[i]; let slot = slots[i];
let clone = clones[i]; let [x, y, scale, clone] = slot;
let metaWindow = clone.metaWindow; let metaWindow = clone.metaWindow;
let overlay = clone.overlay; let overlay = clone.overlay;
clone.slotId = i; clone.slotId = i;
@ -1183,7 +1193,6 @@ const Workspace = new Lang.Class({
if (clone.inDrag) if (clone.inDrag)
continue; continue;
let [x, y, scale] = slot;
clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale]; clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale];
if (overlay && initialPositioning) if (overlay && initialPositioning)