Convert some variable and file names to lowerCamelCase.
Remove unused variables in AppDisplay::_filterAdd(). svn path=/trunk/; revision=123
This commit is contained in:
131
js/ui/windowManager.js
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131
js/ui/windowManager.js
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Tweener = imports.tweener.tweener;
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const Main = imports.ui.main;
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const SWITCH_ANIMATION_TIME = 0.5;
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function WindowManager() {
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this._init();
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}
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WindowManager.prototype = {
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_init : function() {
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let me = this;
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this._global = Shell.Global.get();
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this._shellwm = this._global.window_manager;
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this._switchData = null;
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this._shellwm.connect('switch-workspace',
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function(o, from, to, direction) {
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let actors = me._shellwm.get_switch_workspace_actors();
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me.switchWorkspace(actors, from, to, direction);
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});
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this._shellwm.connect('kill-switch-workspace',
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function(o) {
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me.switchWorkspaceDone();
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});
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},
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switchWorkspace : function(windows, from, to, direction) {
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// If the overlay is active, it will do the transition itself
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if (Main.overlayActive) {
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this._shellwm.completed_switch_workspace();
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return;
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}
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/* @direction is the direction that the "camera" moves, so the
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* screen contents have to move one screen's worth in the
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* opposite direction.
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*/
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let xDest = 0, yDest = 0;
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if (direction == Meta.MotionDirection.UP ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.UP_RIGHT)
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yDest = this._global.screen_height;
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else if (direction == Meta.MotionDirection.DOWN ||
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direction == Meta.MotionDirection.DOWN_LEFT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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yDest = -this._global.screen_height;
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if (direction == Meta.MotionDirection.LEFT ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.DOWN_LEFT)
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xDest = this._global.screen_width;
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else if (direction == Meta.MotionDirection.RIGHT ||
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direction == Meta.MotionDirection.UP_RIGHT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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xDest = -this._global.screen_width;
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let switchData = {};
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this._switchData = switchData;
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switchData.inGroup = new Clutter.Group();
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switchData.outGroup = new Clutter.Group();
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switchData.windows = [];
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let wgroup = this._global.window_group;
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wgroup.add_actor(switchData.inGroup);
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wgroup.add_actor(switchData.outGroup);
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for (let i = 0; i < windows.length; i++) {
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let window = windows[i];
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if (window.get_workspace() == from) {
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switchData.windows.push({ window: window,
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parent: window.get_parent() });
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window.reparent(switchData.outGroup);
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} else if (window.get_workspace() == to) {
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switchData.windows.push({ window: window,
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parent: window.get_parent() });
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window.reparent(switchData.inGroup);
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window.show_all();
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}
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}
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switchData.inGroup.set_position(-xDest, -yDest);
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switchData.inGroup.raise_top();
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Tweener.addTween(switchData.outGroup,
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{ x: xDest,
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y: yDest,
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time: SWITCH_ANIMATION_TIME,
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transition: "easeOutBack",
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onComplete: this.switchWorkspaceDone
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});
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Tweener.addTween(switchData.inGroup,
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{ x: 0,
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y: 0,
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time: SWITCH_ANIMATION_TIME,
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transition: "easeOutBack"
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});
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},
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switchWorkspaceDone : function() {
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let switchData = this._switchData;
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if (!switchData)
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return;
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this._switchData = null;
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for (let i = 0; i < switchData.windows.length; i++) {
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let w = switchData.windows[i];
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if (w.window.get_parent() == switchData.outGroup) {
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w.window.reparent(w.parent);
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w.window.hide();
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} else
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w.window.reparent(w.parent);
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}
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Tweener.removeTweens(switchData.inGroup);
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Tweener.removeTweens(switchData.outGroup);
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switchData.inGroup.destroy();
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switchData.outGroup.destroy();
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this._shellwm.completed_switch_workspace();
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}
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};
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