keyboard: create and destroy this.actor
Rather than having Main.keyboard.actor always exist, and creating and destroying only its contents, create and destroy that actor as well. https://bugzilla.gnome.org/show_bug.cgi?id=657986
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@ -200,10 +200,9 @@ Keyboard.prototype = {
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_init: function () {
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_init: function () {
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DBus.session.exportObject('/org/gnome/Caribou/Keyboard', this);
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DBus.session.exportObject('/org/gnome/Caribou/Keyboard', this);
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this.actor = null;
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this._timestamp = global.get_current_time();
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this._timestamp = global.get_current_time();
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this.actor = new St.BoxLayout({ name: 'keyboard', vertical: true, reactive: true });
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Main.layoutManager.keyboardBox.add_actor(this.actor);
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Main.layoutManager.trackChrome(this.actor);
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._redraw));
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._redraw));
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this._keyboardSettings = new Gio.Settings({ schema: KEYBOARD_SCHEMA });
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this._keyboardSettings = new Gio.Settings({ schema: KEYBOARD_SCHEMA });
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@ -212,8 +211,7 @@ Keyboard.prototype = {
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},
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},
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init: function () {
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init: function () {
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if (this._enableKeyboard)
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this._redraw();
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this._redraw();
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},
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},
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_settingsChanged: function () {
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_settingsChanged: function () {
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@ -238,12 +236,17 @@ Keyboard.prototype = {
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if (this._focusNotifyId)
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if (this._focusNotifyId)
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global.stage.disconnect(this._focusNotifyId);
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global.stage.disconnect(this._focusNotifyId);
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this._keyboard = null;
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this._keyboard = null;
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this.actor.destroy_children();
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this.actor.destroy();
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this.actor = null;
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this._destroySource();
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this._destroySource();
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},
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},
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_setupKeyboard: function() {
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_setupKeyboard: function() {
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this.actor = new St.BoxLayout({ name: 'keyboard', vertical: true, reactive: true });
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Main.layoutManager.keyboardBox.add_actor(this.actor);
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Main.layoutManager.trackChrome(this.actor);
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this._keyboard = new Caribou.KeyboardModel({ keyboard_type: this._keyboardSettings.get_string(KEYBOARD_TYPE) });
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this._keyboard = new Caribou.KeyboardModel({ keyboard_type: this._keyboardSettings.get_string(KEYBOARD_TYPE) });
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this._groups = {};
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this._groups = {};
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this._current_page = null;
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this._current_page = null;
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@ -358,6 +361,9 @@ Keyboard.prototype = {
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},
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},
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_redraw: function () {
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_redraw: function () {
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if (!this._enableKeyboard)
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return;
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let monitor = Main.layoutManager.bottomMonitor;
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let monitor = Main.layoutManager.bottomMonitor;
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let maxHeight = monitor.height / 3;
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let maxHeight = monitor.height / 3;
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this.actor.width = monitor.width;
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this.actor.width = monitor.width;
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