Improve the algorithm for proportional mouse tracking

Change the proportional algorithm so stop moving the zoom region
when cursor is in a "padding region" at the edge of the screen.
(The padding region is a 10th of the screen at 2x zoom, and smaller
for higher zooms.)

Based on earlier versions from Jon McCann and Florian Muellner.

https://bugzilla.gnome.org/show_bug.cgi?id=629950
This commit is contained in:
Owen W. Taylor 2010-11-14 17:21:43 -05:00
parent c5c66ceb98
commit 96fb6d8f16

View File

@ -1093,10 +1093,15 @@ ZoomRegion.prototype = {
let [xRoi, yRoi, widthRoi, heightRoi] = this.getROI(); let [xRoi, yRoi, widthRoi, heightRoi] = this.getROI();
let halfScreenWidth = global.screen_width / 2; let halfScreenWidth = global.screen_width / 2;
let halfScreenHeight = global.screen_height / 2; let halfScreenHeight = global.screen_height / 2;
let xProportion = (halfScreenWidth - xMouse) / halfScreenWidth; // We want to pad with a constant distance after zooming, so divide
let yProportion = (halfScreenHeight - yMouse) / halfScreenHeight; // by the magnification factor.
let xPos = xMouse + xProportion * widthRoi / 2; let unscaledPadding = Math.min(this._viewPortWidth, this._viewPortHeight) / 5;
let yPos = yMouse + yProportion * heightRoi / 2; let xPadding = unscaledPadding / this._xMagFactor;
let yPadding = unscaledPadding / this._yMagFactor;
let xProportion = (xMouse - halfScreenWidth) / halfScreenWidth; // -1 ... 1
let yProportion = (yMouse - halfScreenHeight) / halfScreenHeight; // -1 ... 1
let xPos = xMouse - xProportion * (widthRoi / 2 - xPadding);
let yPos = yMouse - yProportion * (heightRoi /2 - yPadding);
return [xPos, yPos]; return [xPos, yPos];
}, },