workspaceAnimation: Extract WorkspaceGroup
Simplify the code a bit. The workspace group is relatively self-contained, so split it from the general animation. Reimplement _syncStacking(). This will help a lot later, with workspace strip and multi-monitor support. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326
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060cbb65f6
commit
95fc8021d2
@ -1,20 +1,95 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported WorkspaceAnimationController */
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const { Clutter, Meta, Shell } = imports.gi;
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const { Clutter, GObject, Meta, Shell } = imports.gi;
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const Main = imports.ui.main;
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const SwipeTracker = imports.ui.swipeTracker;
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const WINDOW_ANIMATION_TIME = 250;
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const WorkspaceGroup = GObject.registerClass(
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class WorkspaceGroup extends Clutter.Actor {
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_init(workspace, movingWindow) {
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super._init();
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this._workspace = workspace;
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this._movingWindow = movingWindow;
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this._windowRecords = [];
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this._createWindows();
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this.connect('destroy', this._onDestroy.bind(this));
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this._restackedId = global.display.connect('restacked',
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this._syncStacking.bind(this));
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}
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_shouldShowWindow(window) {
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if (!window.showing_on_its_workspace())
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return false;
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const isSticky =
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window.is_on_all_workspaces() || window === this._movingWindow;
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return !isSticky && window.located_on_workspace(this._workspace);
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}
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_syncStacking() {
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const windowActors = global.get_window_actors();
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let lastSibling = null;
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for (const windowActor of windowActors) {
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this.set_child_above_sibling(windowActor, lastSibling);
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lastSibling = windowActor;
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}
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}
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_createWindows() {
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const windowActors = global.get_window_actors().filter(w =>
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this._shouldShowWindow(w.meta_window));
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for (const windowActor of windowActors) {
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const record = {
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windowActor,
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parent: windowActor.get_parent(),
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};
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record.parent.remove_child(windowActor);
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this.add_child(windowActor);
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windowActor.show();
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record.windowDestroyId = windowActor.connect('destroy', () => {
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this._windowRecords.splice(this._windowRecords.indexOf(record), 1);
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});
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this._windowRecords.push(record);
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}
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}
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_removeWindows() {
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for (const record of this._windowRecords) {
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record.windowActor.disconnect(record.windowDestroyId);
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this.remove_child(record.windowActor);
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record.parent.add_child(record.windowActor);
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if (!this._workspace.active)
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record.windowActor.hide();
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}
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this._windowRecords = [];
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}
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_onDestroy() {
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global.display.disconnect(this._restackedId);
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this._removeWindows();
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}
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});
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var WorkspaceAnimationController = class {
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constructor() {
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this._movingWindow = null;
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this._switchData = null;
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global.display.connect('restacked', this._syncStacking.bind(this));
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Main.overview.connect('showing', () => {
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if (this._switchData) {
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if (this._switchData.gestureActivated)
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@ -34,35 +109,6 @@ var WorkspaceAnimationController = class {
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this._swipeTracker = swipeTracker;
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}
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_syncStacking() {
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if (this._switchData === null)
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return;
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const windows = global.get_window_actors();
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let lastCurSibling = null;
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const lastDirSibling = [];
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_parent() === this._switchData.curGroup) {
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this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
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lastCurSibling = windows[i];
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} else {
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for (const dir of Object.values(Meta.MotionDirection)) {
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const info = this._switchData.surroundings[dir];
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if (!info || windows[i].get_parent() !== info.actor)
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continue;
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let sibling = lastDirSibling[dir];
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if (sibling === undefined)
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sibling = null;
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info.actor.set_child_above_sibling(windows[i], sibling);
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lastDirSibling[dir] = windows[i];
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break;
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}
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}
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}
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}
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_getPositionForDirection(direction, fromWs, toWs) {
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let xDest = 0, yDest = 0;
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@ -100,13 +146,15 @@ var WorkspaceAnimationController = class {
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return;
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const wgroup = global.window_group;
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const windows = global.get_window_actors();
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const workspaceManager = global.workspace_manager;
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const curWs = workspaceManager.get_workspace_by_index(from);
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const switchData = {};
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this._switchData = switchData;
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switchData.curGroup = new Clutter.Actor();
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switchData.curGroup = new WorkspaceGroup(curWs, this.movingWindow);
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switchData.movingWindowBin = new Clutter.Actor();
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switchData.windows = [];
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switchData.movingWindow = null;
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switchData.surroundings = {};
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switchData.gestureActivated = false;
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switchData.inProgress = false;
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@ -117,9 +165,6 @@ var WorkspaceAnimationController = class {
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wgroup.add_child(switchData.movingWindowBin);
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wgroup.add_child(switchData.container);
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const workspaceManager = global.workspace_manager;
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const curWs = workspaceManager.get_workspace_by_index(from);
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for (const dir of Object.values(Meta.MotionDirection)) {
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let ws = null;
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@ -134,66 +179,28 @@ var WorkspaceAnimationController = class {
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}
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const [x, y] = this._getPositionForDirection(dir, curWs, ws);
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const info = {
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index: ws.index(),
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actor: new Clutter.Actor(),
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xDest: x,
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yDest: y,
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};
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switchData.surroundings[dir] = info;
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switchData.container.add_child(info.actor);
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switchData.container.set_child_above_sibling(info.actor, null);
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const group = new WorkspaceGroup(ws, this.movingWindow);
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switchData.surroundings[dir] = group;
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switchData.container.add_child(group);
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switchData.container.set_child_above_sibling(group, null);
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info.actor.set_position(x, y);
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group.set_position(x, y);
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}
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wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
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for (const windowActor of windows) {
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const window = windowActor.get_meta_window();
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if (this.movingWindow) {
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const windowActor = this.movingWindow.get_compositor_private();
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if (!window.showing_on_its_workspace())
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continue;
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if (window.is_on_all_workspaces())
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continue;
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const record = {
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switchData.movingWindow = {
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windowActor,
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parent: windowActor.get_parent(),
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};
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if (this.movingWindow && window === this.movingWindow) {
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record.parent.remove_child(windowActor);
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switchData.movingWindow = record;
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switchData.windows.push(switchData.movingWindow);
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switchData.movingWindow.parent.remove_child(windowActor);
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switchData.movingWindowBin.add_child(windowActor);
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} else if (window.get_workspace().index() === from) {
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record.parent.remove_child(windowActor);
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switchData.windows.push(record);
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switchData.curGroup.add_child(windowActor);
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} else {
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let visible = false;
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for (const dir of Object.values(Meta.MotionDirection)) {
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const info = switchData.surroundings[dir];
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if (!info || info.index !== window.get_workspace().index())
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continue;
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record.parent.remove_child(windowActor);
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switchData.windows.push(record);
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info.actor.add_child(windowActor);
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visible = true;
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break;
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}
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windowActor.visible = visible;
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}
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}
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for (const record of switchData.windows) {
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record.windowDestroyId = record.windowActor.connect('destroy', () => {
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switchData.windows.splice(switchData.windows.indexOf(record), 1);
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switchData.movingWindow.windowDestroyId = windowActor.connect('destroy', () => {
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switchData.movingWindow = null;
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});
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}
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}
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@ -201,14 +208,15 @@ var WorkspaceAnimationController = class {
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_finishWorkspaceSwitch(switchData) {
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this._switchData = null;
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for (const record of switchData.windows) {
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if (switchData.movingWindow) {
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const record = switchData.movingWindow;
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record.windowActor.disconnect(record.windowDestroyId);
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switchData.movingWindowBin.remove_child(record.windowActor);
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record.parent.add_child(record.windowActor);
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if (!record.windowActor.get_meta_window().get_workspace().active)
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record.windowActor.hide();
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switchData.movingWindow = null;
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}
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switchData.container.destroy();
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switchData.movingWindowBin.destroy();
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@ -275,16 +283,16 @@ var WorkspaceAnimationController = class {
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baseDistance = global.screen_height;
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let direction = this._directionForProgress(-1);
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let info = this._switchData.surroundings[direction];
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if (info !== null) {
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const distance = horiz ? info.xDest : info.yDest;
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let group = this._switchData.surroundings[direction];
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if (group !== null) {
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const distance = horiz ? group.x : group.y;
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lower = -Math.abs(distance) / baseDistance;
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}
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direction = this._directionForProgress(1);
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info = this._switchData.surroundings[direction];
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if (info !== null) {
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const distance = horiz ? info.xDest : info.yDest;
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group = this._switchData.surroundings[direction];
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if (group !== null) {
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const distance = horiz ? group.x : group.y;
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upper = Math.abs(distance) / baseDistance;
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}
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@ -343,10 +351,10 @@ var WorkspaceAnimationController = class {
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return;
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const direction = this._directionForProgress(progress);
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const info = this._switchData.surroundings[direction];
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const group = this._switchData.surroundings[direction];
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let xPos = 0;
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let yPos = 0;
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if (info) {
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if (group) {
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if (global.workspace_manager.layout_rows === -1)
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yPos = -Math.round(progress * global.screen_height);
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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@ -370,8 +378,8 @@ var WorkspaceAnimationController = class {
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if (endProgress !== 0) {
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const direction = this._directionForProgress(endProgress);
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newWs = activeWorkspace.get_neighbor(direction);
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xDest = -this._switchData.surroundings[direction].xDest;
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yDest = -this._switchData.surroundings[direction].yDest;
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xDest = -this._switchData.surroundings[direction].x;
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yDest = -this._switchData.surroundings[direction].y;
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}
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const switchData = this._switchData;
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