AppDisplay: fix allocation loop warnings
Don't use a constraint to position the boxpointer horizontally. Instead, use the right alignment flags and let the layout managers do their job. https://bugzilla.gnome.org/show_bug.cgi?id=694284
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@ -567,10 +567,6 @@ const FolderIcon = new Lang.Class({
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this._popup = new AppFolderPopup(this, side);
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this._popup = new AppFolderPopup(this, side);
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this._parentView.addFolderPopup(this._popup);
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this._parentView.addFolderPopup(this._popup);
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let constraint = new Clutter.AlignConstraint({ source: this._parentView.actor,
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align_axis: Clutter.AlignAxis.X_AXIS,
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factor: 0.5 });
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this._popup.actor.add_constraint(constraint);
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// Position the popup above or below the source icon
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// Position the popup above or below the source icon
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if (side == St.Side.BOTTOM) {
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if (side == St.Side.BOTTOM) {
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@ -600,7 +596,17 @@ const AppFolderPopup = new Lang.Class({
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this._isOpen = false;
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this._isOpen = false;
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this.actor = new St.Widget({ layout_manager: new Clutter.BinLayout(),
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this.actor = new St.Widget({ layout_manager: new Clutter.BinLayout(),
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visible: false });
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visible: false,
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// We don't want to expand really, but look
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// at the layout manager of our parent...
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//
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// DOUBLE HACK: if you set one, you automatically
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// get the effect for the other direction too, so
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// we need to set the y_align
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x_expand: true,
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y_expand: true,
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x_align: Clutter.ActorAlign.CENTER,
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y_align: Clutter.ActorAlign.START });
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this._boxPointer = new BoxPointer.BoxPointer(this._arrowSide,
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this._boxPointer = new BoxPointer.BoxPointer(this._arrowSide,
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{ style_class: 'app-folder-popup-bin',
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{ style_class: 'app-folder-popup-bin',
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x_fill: true,
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x_fill: true,
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