animation: Optionally animate spinner start/stop
In contrast to generic animated icons, it is reasonable to expect spinners to be invisible while inactive. Implement that behavior in the new Spinner class and optionally animate the transitions. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/316
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committed by
Florian Müllner

parent
22e21ad7d1
commit
945a019974
@ -17,8 +17,6 @@ const CheckBox = imports.ui.checkBox;
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const Tweener = imports.ui.tweener;
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var WORK_SPINNER_ICON_SIZE = 16;
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var WORK_SPINNER_ANIMATION_DELAY = 1.0;
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var WORK_SPINNER_ANIMATION_TIME = 0.3;
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var KeyringDialog = new Lang.Class({
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Name: 'KeyringDialog',
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@ -69,27 +67,10 @@ var KeyringDialog = new Lang.Class({
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if (!this._workSpinner)
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return;
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Tweener.removeTweens(this._workSpinner.actor);
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if (working) {
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if (working)
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this._workSpinner.play();
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Tweener.addTween(this._workSpinner.actor,
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{ opacity: 255,
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delay: WORK_SPINNER_ANIMATION_DELAY,
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time: WORK_SPINNER_ANIMATION_TIME,
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transition: 'linear'
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});
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} else {
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Tweener.addTween(this._workSpinner.actor,
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{ opacity: 0,
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time: WORK_SPINNER_ANIMATION_TIME,
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transition: 'linear',
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onCompleteScope: this,
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onComplete() {
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if (this._workSpinner)
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this._workSpinner.stop();
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}
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});
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}
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else
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this._workSpinner.stop();
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},
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_buildControlTable() {
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@ -114,8 +95,7 @@ var KeyringDialog = new Lang.Class({
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ShellEntry.addContextMenu(this._passwordEntry, { isPassword: true });
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this._passwordEntry.clutter_text.connect('activate', this._onPasswordActivate.bind(this));
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this._workSpinner = new Animation.Spinner(WORK_SPINNER_ICON_SIZE);
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this._workSpinner.actor.opacity = 0;
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this._workSpinner = new Animation.Spinner(WORK_SPINNER_ICON_SIZE, true);
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if (rtl) {
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layout.attach(this._workSpinner.actor, 0, row, 1, 1);
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