[windowmanager] Remove destroy effect

It slows things down, it's a slightly weird effect, and because the
window is still live while it's animating, you may see subwindows
being destroyed during the animation.

https://bugzilla.gnome.org/show_bug.cgi?id=596441
This commit is contained in:
Dan Winship 2009-09-26 17:32:22 -04:00
parent d4a2f9e604
commit 9432ddb12e

View File

@ -163,41 +163,10 @@ WindowManager.prototype = {
}, },
_destroyWindow : function(shellwm, actor) { _destroyWindow : function(shellwm, actor) {
if (!this._shouldAnimate(actor)) { shellwm.completed_destroy(actor);
shellwm.completed_destroy(actor);
return;
}
actor.move_anchor_point_from_gravity(Clutter.Gravity.CENTER);
/* anachronistic 'tv-like' effect - squash on y axis, leave x alone */
this._destroying.push(actor);
Tweener.addTween(actor,
{ scale_x: 1.0,
scale_y: 0.0,
time: WINDOW_ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._destroyWindowDone,
onCompleteScope: this,
onCompleteParams: [shellwm, actor],
onOverwrite: this._destroyWindowOverwrite,
onOverwriteScope: this,
onOverwriteParams: [shellwm, actor]
});
}, },
_destroyWindowDone : function(shellwm, actor) { _destroyWindowDone : function(shellwm, actor) {
if (this._removeEffect(this._destroying, actor)) {
shellwm.completed_destroy(actor);
Tweener.removeTweens(actor);
actor.set_scale(1.0, 1.0);
}
},
_destroyWindowOverwrite : function(shellwm, actor) {
if (this._removeEffect(this._destroying, actor)) {
shellwm.completed_destroy(actor);
}
}, },
_switchWorkspace : function(shellwm, from, to, direction) { _switchWorkspace : function(shellwm, from, to, direction) {