st: Fix offscreen leak if cogl_framebuffer_allocate fails
If cogl_framebuffer_allocate fails in _st_create_shadow_pipeline_from_actor, the CoglOffscreen* that was allocated earlier in the function is leaked. https://bugzilla.gnome.org/show_bug.cgi?id=735705 Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
This commit is contained in:
parent
a9bb0558bc
commit
941513b280
@ -442,6 +442,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
|
|||||||
if (!cogl_framebuffer_allocate (fb, &catch_error))
|
if (!cogl_framebuffer_allocate (fb, &catch_error))
|
||||||
{
|
{
|
||||||
cogl_error_free (catch_error);
|
cogl_error_free (catch_error);
|
||||||
|
cogl_object_unref (offscreen);
|
||||||
cogl_object_unref (buffer);
|
cogl_object_unref (buffer);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user