st-theme-node: reuse box-shadow materials between paint states when possible
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@ -1478,6 +1478,19 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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else if (node->background_color.alpha > 0 || has_border)
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else if (node->background_color.alpha > 0 || has_border)
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st_theme_node_prerender_shadow (state);
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st_theme_node_prerender_shadow (state);
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}
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}
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/* If we don't have cached textures yet, check whether we can cache
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them. */
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if (!node->cached_textures)
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{
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if (state->prerendered_material == COGL_INVALID_HANDLE &&
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width >= node->box_shadow_min_width &&
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height >= node->box_shadow_min_height)
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{
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st_theme_node_paint_state_copy (&node->cached_state, state);
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node->cached_textures = TRUE;
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}
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}
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}
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}
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static void
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static void
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@ -2371,11 +2384,21 @@ st_theme_node_paint (StThemeNode *node,
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return;
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return;
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if (st_theme_node_needs_new_box_shadow_for_size (state, node, width, height))
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if (st_theme_node_needs_new_box_shadow_for_size (state, node, width, height))
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st_theme_node_render_resources (state, node, width, height);
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{
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/* If we had the ability to cache textures on the node, then we
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can just copy them over to the paint state and avoid all
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rendering. We end up sharing textures a cross different
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widgets. */
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if (node->rendered_once && node->cached_textures &&
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width >= node->box_shadow_min_width && height >= node->box_shadow_min_height)
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st_theme_node_paint_state_copy (state, &node->cached_state);
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else
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else
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st_theme_node_update_resources (state, node, width, height);
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st_theme_node_render_resources (state, node, width, height);
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node->rendered_once = TRUE;
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node->rendered_once = TRUE;
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}
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else
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st_theme_node_update_resources (state, node, width, height);
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/* Rough notes about the relationship of borders and backgrounds in CSS3;
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/* Rough notes about the relationship of borders and backgrounds in CSS3;
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* see http://www.w3.org/TR/css3-background/ for more accurate details.
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* see http://www.w3.org/TR/css3-background/ for more accurate details.
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@ -100,6 +100,7 @@ struct _StThemeNode {
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guint text_shadow_computed : 1;
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guint text_shadow_computed : 1;
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guint link_type : 2;
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guint link_type : 2;
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guint rendered_once : 1;
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guint rendered_once : 1;
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guint cached_textures : 1;
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int box_shadow_min_width;
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int box_shadow_min_width;
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int box_shadow_min_height;
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int box_shadow_min_height;
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@ -109,6 +110,8 @@ struct _StThemeNode {
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CoglHandle background_texture;
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CoglHandle background_texture;
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CoglHandle background_material;
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CoglHandle background_material;
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CoglHandle background_shadow_material;
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CoglHandle background_shadow_material;
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StThemeNodePaintState cached_state;
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};
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};
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struct _StThemeNodeClass {
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struct _StThemeNodeClass {
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@ -101,6 +101,8 @@ st_theme_node_dispose (GObject *gobject)
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g_signal_handlers_disconnect_by_func (node->theme,
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g_signal_handlers_disconnect_by_func (node->theme,
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on_custom_stylesheets_changed, node);
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on_custom_stylesheets_changed, node);
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st_theme_node_paint_state_free (&node->cached_state);
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g_clear_object (&node->theme);
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g_clear_object (&node->theme);
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G_OBJECT_CLASS (st_theme_node_parent_class)->dispose (gobject);
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G_OBJECT_CLASS (st_theme_node_parent_class)->dispose (gobject);
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