lookingGlass: Draw a red border around target actor
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3429abff40
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@ -230,6 +230,14 @@ LookingGlass.prototype = {
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let displayText = new Clutter.Text({ color: MATRIX_GREEN,
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font_name: MATRIX_FONT, text: '' });
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eventHandler.append(displayText, Big.BoxPackFlags.EXPAND);
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let borderPaintTarget = null;
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let borderPaintId = null;
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eventHandler.connect('destroy', Lang.bind(this, function() {
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if (borderPaintTarget != null)
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borderPaintTarget.disconnect(borderPaintId);
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}));
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eventHandler.connect('button-press-event', Lang.bind(this, function (actor, event) {
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let global = Shell.Global.get();
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Clutter.ungrab_pointer(eventHandler);
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@ -246,6 +254,7 @@ LookingGlass.prototype = {
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global.stage.set_key_focus(this._entry);
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return true;
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}));
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eventHandler.connect('motion-event', Lang.bind(this, function (actor, event) {
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let global = Shell.Global.get();
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let [stageX, stageY] = event.get_coords();
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@ -253,6 +262,10 @@ LookingGlass.prototype = {
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stageX,
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stageY);
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displayText.text = '<inspect x: ' + stageX + ' y: ' + stageY + '> ' + target;
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if (borderPaintTarget != null)
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borderPaintTarget.disconnect(borderPaintId);
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borderPaintTarget = target;
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borderPaintId = Shell.add_hook_paint_red_border(target);
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return true;
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}));
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Clutter.grab_pointer(eventHandler);
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@ -178,3 +178,38 @@ shell_draw_glow (ClutterCairoTexture *texture,
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cairo_pattern_destroy (gradient);
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cairo_destroy (cr);
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}
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static void
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hook_paint_red_border (ClutterActor *actor,
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gpointer user_data)
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{
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CoglColor color;
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ClutterGeometry geom;
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float width = 2;
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float x2;
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float y2;
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cogl_color_set_from_4ub (&color, 0xff, 0, 0, 0xc4);
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cogl_set_source_color (&color);
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clutter_actor_get_allocation_geometry (actor, &geom);
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x2 = geom.x + geom.width;
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y2 = geom.y + geom.height;
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/** clockwise order **/
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cogl_rectangle (geom.x, geom.y,
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x2, geom.y + width);
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cogl_rectangle (x2 - width, geom.y + width,
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x2, y2);
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cogl_rectangle (x2 - width, y2,
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geom.x, y2 - width);
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cogl_rectangle (geom.x + width, y2 - width,
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geom.x, geom.y + width);
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}
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guint
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shell_add_hook_paint_red_border (ClutterActor *actor)
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{
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return g_signal_connect_after (G_OBJECT (actor), "paint",
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G_CALLBACK (hook_paint_red_border), NULL);
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}
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@ -23,6 +23,8 @@ void shell_draw_glow (ClutterCairoTexture *texture,
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double green,
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double alpha);
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guint shell_add_hook_paint_red_border (ClutterActor *actor);
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G_END_DECLS
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#endif /* __SHELL_GLOBAL_H__ */
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