MessageTray: keep notification focused through update()
If a notification was updated while one of its widgets was focused, it would lose the grab when that widget was destroyed. Fix that by moving the focus to a safe place before destroying the old widgets. https://bugzilla.gnome.org/show_bug.cgi?id=643687
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@ -467,17 +467,25 @@ Notification.prototype = {
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this._customContent = params.customContent;
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this._customContent = params.customContent;
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let oldFocus = global.stage.key_focus;
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if (this._icon)
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if (this._icon)
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this._icon.destroy();
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this._icon.destroy();
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// We always clear the content area if we don't have custom
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// We always clear the content area if we don't have custom
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// content because it might contain the @banner that didn't
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// content because it might contain the @banner that didn't
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// fit in the banner mode.
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// fit in the banner mode.
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if (this._scrollArea && (!this._customContent || params.clear)) {
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if (this._scrollArea && (!this._customContent || params.clear)) {
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if (oldFocus && this._scrollArea.contains(oldFocus))
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this.actor.grab_key_focus();
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this._scrollArea.destroy();
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this._scrollArea.destroy();
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this._scrollArea = null;
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this._scrollArea = null;
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this._contentArea = null;
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this._contentArea = null;
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}
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}
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if (this._actionArea && params.clear) {
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if (this._actionArea && params.clear) {
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if (oldFocus && this._actionArea.contains(oldFocus))
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this.actor.grab_key_focus();
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this._actionArea.destroy();
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this._actionArea.destroy();
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this._actionArea = null;
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this._actionArea = null;
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this._buttonBox = null;
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this._buttonBox = null;
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