overview: Move background to Workspace

Move the background to the Workspace class by introducing a new container
called WorkspaceBackground, which handles clipping the background to the
workarea.

Move the click action from WorkspaceDisplay into each workspace.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1599>
This commit is contained in:
Georges Basile Stavracas Neto 2020-06-01 19:24:17 -03:00 committed by Marge Bot
parent cfc1f1fd9c
commit 8eb81ae649
3 changed files with 72 additions and 92 deletions

View File

@ -8,21 +8,14 @@ const Signals = imports.signals;
// this is defined here to make it available in imports. // this is defined here to make it available in imports.
var ANIMATION_TIME = 250; var ANIMATION_TIME = 250;
const Background = imports.ui.background;
const DND = imports.ui.dnd; const DND = imports.ui.dnd;
const LayoutManager = imports.ui.layout; const LayoutManager = imports.ui.layout;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main; const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray; const MessageTray = imports.ui.messageTray;
const OverviewControls = imports.ui.overviewControls; const OverviewControls = imports.ui.overviewControls;
const Params = imports.misc.params; const Params = imports.misc.params;
const WorkspaceThumbnail = imports.ui.workspaceThumbnail; const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
// Must be less than ANIMATION_TIME, since we switch to
// or from the overview completely after ANIMATION_TIME,
// and don't want the shading animation to get cut off
var SHADE_ANIMATION_TIME = 240;
var DND_WINDOW_SWITCH_TIMEOUT = 750; var DND_WINDOW_SWITCH_TIMEOUT = 750;
var OVERVIEW_ACTIVATION_TIMEOUT = 0.5; var OVERVIEW_ACTIVATION_TIMEOUT = 0.5;
@ -177,15 +170,6 @@ var Overview = class {
if (this.isDummy) if (this.isDummy)
return; return;
// The main Background actors are inside global.window_group which are
// hidden when displaying the overview, so we create a new
// one. Instances of this class share a single CoglTexture behind the
// scenes which allows us to show the background with different
// rendering options without duplicating the texture data.
this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true });
Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
this._bgManagers = [];
this._desktopFade = new St.Widget(); this._desktopFade = new St.Widget();
Main.layoutManager.overviewGroup.add_child(this._desktopFade); Main.layoutManager.overviewGroup.add_child(this._desktopFade);
@ -228,50 +212,6 @@ var Overview = class {
this.init(); this.init();
} }
_updateBackgrounds() {
for (let i = 0; i < this._bgManagers.length; i++)
this._bgManagers[i].destroy();
this._bgManagers = [];
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
monitorIndex: i,
vignette: true });
this._bgManagers.push(bgManager);
}
}
_unshadeBackgrounds() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
backgrounds[i].ease_property('@content.brightness', 1.0, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
backgrounds[i].ease_property('@content.vignette-sharpness', 0.0, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
}
_shadeBackgrounds() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
backgrounds[i].ease_property('@content.brightness',
Lightbox.VIGNETTE_BRIGHTNESS, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
backgrounds[i].ease_property('@content.vignette-sharpness',
Lightbox.VIGNETTE_SHARPNESS, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
}
_sessionUpdated() { _sessionUpdated() {
const { hasOverview } = Main.sessionMode; const { hasOverview } = Main.sessionMode;
if (!hasOverview) if (!hasOverview)
@ -395,13 +335,6 @@ var Overview = class {
return Clutter.EVENT_PROPAGATE; return Clutter.EVENT_PROPAGATE;
} }
addAction(action) {
if (this.isDummy)
return;
this._backgroundGroup.add_action(action);
}
_getDesktopClone() { _getDesktopClone() {
let windows = global.get_window_actors().filter( let windows = global.get_window_actors().filter(
w => w.meta_window.get_window_type() === Meta.WindowType.DESKTOP); w => w.meta_window.get_window_type() === Meta.WindowType.DESKTOP);
@ -425,8 +358,6 @@ var Overview = class {
this._coverPane.set_position(0, 0); this._coverPane.set_position(0, 0);
this._coverPane.set_size(global.screen_width, global.screen_height); this._coverPane.set_size(global.screen_width, global.screen_height);
this._updateBackgrounds();
} }
_onRestacked() { _onRestacked() {
@ -588,7 +519,6 @@ var Overview = class {
duration: ANIMATION_TIME, duration: ANIMATION_TIME,
onComplete: () => this._showDone(), onComplete: () => this._showDone(),
}); });
this._shadeBackgrounds();
Main.layoutManager.overviewGroup.set_child_above_sibling( Main.layoutManager.overviewGroup.set_child_above_sibling(
this._coverPane, null); this._coverPane, null);
@ -652,7 +582,6 @@ var Overview = class {
duration: ANIMATION_TIME, duration: ANIMATION_TIME,
onComplete: () => this._hideDone(), onComplete: () => this._hideDone(),
}); });
this._unshadeBackgrounds();
Main.layoutManager.overviewGroup.set_child_above_sibling( Main.layoutManager.overviewGroup.set_child_above_sibling(
this._coverPane, null); this._coverPane, null);

View File

@ -1,8 +1,9 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- // -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Workspace */ /* exported Workspace */
const { Clutter, GLib, GObject, St } = imports.gi; const { Clutter, GLib, GObject, Meta, St } = imports.gi;
const Background = imports.ui.background;
const DND = imports.ui.dnd; const DND = imports.ui.dnd;
const Main = imports.ui.main; const Main = imports.ui.main;
const Overview = imports.ui.overview; const Overview = imports.ui.overview;
@ -406,6 +407,7 @@ var WorkspaceLayout = GObject.registerClass({
this._container = null; this._container = null;
this._windows = new Map(); this._windows = new Map();
this._sortedWindows = []; this._sortedWindows = [];
this._background = null;
this._lastBox = null; this._lastBox = null;
this._windowSlots = []; this._windowSlots = [];
this._layout = null; this._layout = null;
@ -588,6 +590,9 @@ var WorkspaceLayout = GObject.registerClass({
this._windowSlots = this._getWindowSlots(box.copy()); this._windowSlots = this._getWindowSlots(box.copy());
} }
if (this._background)
this._background.allocate(box);
const allocationScale = containerBox.get_width() / this._workarea.width; const allocationScale = containerBox.get_width() / this._workarea.width;
const workspaceBox = new Clutter.ActorBox(); const workspaceBox = new Clutter.ActorBox();
@ -595,7 +600,7 @@ var WorkspaceLayout = GObject.registerClass({
let childBox = new Clutter.ActorBox(); let childBox = new Clutter.ActorBox();
for (const child of container) { for (const child of container) {
if (!child.visible) if (!child.visible || child === this._background)
continue; continue;
// The fifth element in the slot array is the WindowPreview // The fifth element in the slot array is the WindowPreview
@ -747,6 +752,16 @@ var WorkspaceLayout = GObject.registerClass({
this.layout_changed(); this.layout_changed();
} }
setBackground(background) {
if (this._background)
this._container.remove_child(this._background);
this._background = background;
if (this._background)
this._container.add_child(this._background);
}
syncStacking(stackIndices) { syncStacking(stackIndices) {
const windows = [...this._windows.keys()]; const windows = [...this._windows.keys()];
windows.sort((a, b) => { windows.sort((a, b) => {
@ -756,7 +771,7 @@ var WorkspaceLayout = GObject.registerClass({
return stackIndices[seqA] - stackIndices[seqB]; return stackIndices[seqA] - stackIndices[seqB];
}); });
let lastWindow = null; let lastWindow = this._background;
for (const window of windows) { for (const window of windows) {
window.setStackAbove(lastWindow); window.setStackAbove(lastWindow);
lastWindow = window; lastWindow = window;
@ -830,6 +845,42 @@ var WorkspaceLayout = GObject.registerClass({
} }
}); });
var WorkspaceBackground = GObject.registerClass(
class WorkspaceBackground extends St.Widget {
_init(monitorIndex) {
super._init({
style_class: 'workspace-background',
layout_manager: new Clutter.BinLayout(),
});
this._monitorIndex = monitorIndex;
this._backgroundGroup = new Meta.BackgroundGroup({
x_expand: true,
y_expand: true,
reactive: false,
layout_manager: new Clutter.BinLayout(),
});
this.add_child(this._backgroundGroup);
this._bgManager = new Background.BackgroundManager({
container: this._backgroundGroup,
monitorIndex: this._monitorIndex,
controlPosition: false,
useContentSize: false,
});
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
if (this._bgManager) {
this._bgManager.destroy();
this._bgManager = null;
}
}
});
/** /**
* @metaWorkspace: a #Meta.Workspace, or null * @metaWorkspace: a #Meta.Workspace, or null
*/ */
@ -839,6 +890,7 @@ class Workspace extends St.Widget {
super._init({ super._init({
style_class: 'window-picker', style_class: 'window-picker',
layout_manager: new WorkspaceLayout(metaWorkspace, monitorIndex), layout_manager: new WorkspaceLayout(metaWorkspace, monitorIndex),
reactive: true,
}); });
this.metaWorkspace = metaWorkspace; this.metaWorkspace = metaWorkspace;
@ -849,6 +901,22 @@ class Workspace extends St.Widget {
if (monitorIndex != Main.layoutManager.primaryIndex) if (monitorIndex != Main.layoutManager.primaryIndex)
this.add_style_class_name('external-monitor'); this.add_style_class_name('external-monitor');
// Background
this._background = new WorkspaceBackground(monitorIndex);
this.layout_manager.setBackground(this._background);
const clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', action => {
// Only switch to the workspace when there's no application
// windows open. The problem is that it's too easy to miss
// an app window and get the wrong one focused.
if ((action.get_button() === 1 || action.get_button() === 0) &&
this.isEmpty())
Main.overview.hide();
});
this.bind_property('mapped', clickAction, 'enabled', GObject.BindingFlags.SYNC_CREATE);
this.add_action(clickAction);
this.connect('style-changed', this._onStyleChanged.bind(this)); this.connect('style-changed', this._onStyleChanged.bind(this));
this.connect('destroy', this._onDestroy.bind(this)); this.connect('destroy', this._onDestroy.bind(this));
@ -1269,7 +1337,7 @@ class Workspace extends St.Widget {
this.layout_manager.addWindow(clone, metaWindow); this.layout_manager.addWindow(clone, metaWindow);
if (this._windows.length == 0) if (this._windows.length == 0)
clone.setStackAbove(null); clone.setStackAbove(this._background);
else else
clone.setStackAbove(this._windows[this._windows.length - 1]); clone.setStackAbove(this._windows[this._windows.length - 1]);

View File

@ -371,21 +371,6 @@ class WorkspacesDisplay extends St.Widget {
workspaceManager.connect('workspaces-reordered', workspaceManager.connect('workspaces-reordered',
this._workspacesReordered.bind(this)); this._workspacesReordered.bind(this));
let clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', action => {
// Only switch to the workspace when there's no application
// windows open. The problem is that it's too easy to miss
// an app window and get the wrong one focused.
let event = Clutter.get_current_event();
let index = this._getMonitorIndexForEvent(event);
if ((action.get_button() == 1 || action.get_button() == 0) &&
this._workspacesViews[index].getActiveWorkspace().isEmpty())
Main.overview.hide();
});
Main.overview.addAction(clickAction);
this.bind_property('mapped', clickAction, 'enabled', GObject.BindingFlags.SYNC_CREATE);
this._clickAction = clickAction;
this._swipeTracker = new SwipeTracker.SwipeTracker( this._swipeTracker = new SwipeTracker.SwipeTracker(
Main.layoutManager.overviewGroup, Shell.ActionMode.OVERVIEW); Main.layoutManager.overviewGroup, Shell.ActionMode.OVERVIEW);
this._swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this)); this._swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
@ -545,8 +530,6 @@ class WorkspacesDisplay extends St.Widget {
} }
_switchWorkspaceEnd(tracker, duration, endProgress) { _switchWorkspaceEnd(tracker, duration, endProgress) {
this._clickAction.release();
let workspaceManager = global.workspace_manager; let workspaceManager = global.workspace_manager;
let newWs = workspaceManager.get_workspace_by_index(endProgress); let newWs = workspaceManager.get_workspace_by_index(endProgress);