workspace: Fix layout errors caused by window zoom
Commit 64b2b4a7d4
changed the monitor layout handling, resulting
in some layout errors due to a subtle change in memory handling:
when zooming a window in the overview, the available zoom area is
calculated by subtracting the panel height from the primary monitor
area. This area used to be a copy of the monitor rect, but as now
the rect itself is returned, zooming a window on the primary monitor
repeatedly modifies the monitor rect, leading to layout errors in
various parts of the shell.
Fix by using a copy when calculating the available zoom area.
https://bugzilla.gnome.org/show_bug.cgi?id=654105
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parent
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8d1b7962d8
@ -225,7 +225,11 @@ WindowClone.prototype = {
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let [width, height] = this.actor.get_transformed_size();
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let monitorIndex = this.metaWindow.get_monitor();
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let availArea = Main.layoutManager.monitors[monitorIndex];
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let monitor = Main.layoutManager.monitors[monitorIndex];
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let availArea = new Meta.Rectangle({ x: monitor.x,
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y: monitor.y,
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width: monitor.width,
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height: monitor.height });
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if (monitorIndex == Main.layoutManager.primaryIndex) {
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availArea.y += Main.panel.actor.height;
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availArea.height -= Main.panel.actor.height;
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