background: Disconnect settings signal handler on destroy

We connect to the changed signal in _init() but never actually disconnect from
it. The callback has a reference to "this" which results into the background
object not getting garbage collected.

Fix that leaks by disconnecting in _destroy()

https://bugzilla.gnome.org/show_bug.cgi?id=709263
This commit is contained in:
Adel Gadllah 2013-10-02 15:29:30 +02:00
parent 41acb5d3cc
commit 8b0e846e0e

View File

@ -319,9 +319,9 @@ const Background = new Lang.Class({
this._cancellable = new Gio.Cancellable(); this._cancellable = new Gio.Cancellable();
this.isLoaded = false; this.isLoaded = false;
this._settings.connect('changed', Lang.bind(this, function() { this._settingsChangedSignalId = this._settings.connect('changed', Lang.bind(this, function() {
this.emit('changed'); this.emit('changed');
})); }));
this._load(); this._load();
}, },
@ -362,6 +362,10 @@ const Background = new Lang.Class({
this.actor.disconnect(this._destroySignalId); this.actor.disconnect(this._destroySignalId);
this._destroySignalId = 0; this._destroySignalId = 0;
if (this._settingsChangedSignalId != 0)
this._settings.disconnect(this._settingsChangedSignalId);
this._settingsChangedSignalId = 0;
}, },
_setLoaded: function() { _setLoaded: function() {