From 88d60a70a345bad711130bfcfa6d20954af3f647 Mon Sep 17 00:00:00 2001 From: Carlos Garnacho Date: Thu, 18 Nov 2021 00:03:08 +0100 Subject: [PATCH] modalDialog: Make reactive Some dialogs like the runDialog expect this actor to receive key events while it is not reactive. Whatever that black magic was it will no longer work. Make the actor reactive, so it can simply handle key events. Part-of: --- js/ui/modalDialog.js | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/js/ui/modalDialog.js b/js/ui/modalDialog.js index caa874454..4b3078ae5 100644 --- a/js/ui/modalDialog.js +++ b/js/ui/modalDialog.js @@ -32,9 +32,11 @@ var ModalDialog = GObject.registerClass({ }, class ModalDialog extends St.Widget { _init(params) { super._init({ visible: false, - x: 0, - y: 0, - accessible_role: Atk.Role.DIALOG }); + reactive: true, + x: 0, + y: 0, + accessible_role: Atk.Role.DIALOG, + }); params = Params.parse(params, { shellReactive: false, styleClass: null,