Stop referring to ClutterTexture
ClutterTexture is removed from mutter's clutter fork, so lets stop referring to it. This also happens to fix an incorrect type cast. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/822
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@ -223,7 +223,7 @@ window_backed_app_get_icon (ShellApp *app,
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/**
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/**
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* shell_app_create_icon_texture:
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* shell_app_create_icon_texture:
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*
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*
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* Look up the icon for this application, and create a #ClutterTexture
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* Look up the icon for this application, and create a #ClutterActor
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* for it at the given size.
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* for it at the given size.
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*
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*
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* Return value: (transfer none): A floating #ClutterActor
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* Return value: (transfer none): A floating #ClutterActor
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@ -22,9 +22,8 @@
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* SECTION:st-drawing-area
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* SECTION:st-drawing-area
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* @short_description: A dynamically-sized Cairo drawing area
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* @short_description: A dynamically-sized Cairo drawing area
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*
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*
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* #StDrawingArea is similar to #ClutterCairoTexture in that
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* #StDrawingArea allows drawing via Cairo; the primary difference is that
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* it allows drawing via Cairo; the primary difference is that
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* it is dynamically sized. To use, connect to the #StDrawingArea::repaint
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* it is dynamically sized. To use, connect to the #StDrawingArea::repaint
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* signal, and inside the signal handler, call
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* signal, and inside the signal handler, call
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* st_drawing_area_get_context() to get the Cairo context to draw to. The
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* st_drawing_area_get_context() to get the Cairo context to draw to. The
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* #StDrawingArea::repaint signal will be emitted by default when the area is
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* #StDrawingArea::repaint signal will be emitted by default when the area is
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@ -146,7 +146,7 @@ st_image_content_get_preferred_size (ClutterContent *content,
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{
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{
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StImageContent *self = ST_IMAGE_CONTENT (content);
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StImageContent *self = ST_IMAGE_CONTENT (content);
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StImageContentPrivate *priv = st_image_content_get_instance_private (self);
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StImageContentPrivate *priv = st_image_content_get_instance_private (self);
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ClutterTexture *texture;
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CoglTexture *texture;
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texture = clutter_image_get_texture (CLUTTER_IMAGE (content));
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texture = clutter_image_get_texture (CLUTTER_IMAGE (content));
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