StThemeNode: Fix the confusion between border and background
In d66e7dd49
I got confused between border_texture and
background_texture. The background_texture was being created as normal
but in the one place that it gets drawn I accidentally made it use the
border_material instead. This patch makes it create a
background_material similar to the border_material and uses it to
paint.
This commit is contained in:
parent
d66e7dd49e
commit
8872913665
@ -509,6 +509,8 @@ _st_theme_node_free_drawing_state (StThemeNode *node)
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if (node->background_texture != COGL_INVALID_HANDLE)
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if (node->background_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_texture);
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cogl_handle_unref (node->background_texture);
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if (node->background_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_material);
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_shadow_material);
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cogl_handle_unref (node->background_shadow_material);
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if (node->border_texture != COGL_INVALID_HANDLE)
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if (node->border_texture != COGL_INVALID_HANDLE)
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@ -531,6 +533,7 @@ _st_theme_node_init_drawing_state (StThemeNode *node)
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int corner_id;
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int corner_id;
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node->background_texture = COGL_INVALID_HANDLE;
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node->background_texture = COGL_INVALID_HANDLE;
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node->background_material = COGL_INVALID_HANDLE;
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node->background_shadow_material = COGL_INVALID_HANDLE;
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node->background_shadow_material = COGL_INVALID_HANDLE;
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node->border_shadow_material = COGL_INVALID_HANDLE;
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node->border_shadow_material = COGL_INVALID_HANDLE;
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node->border_texture = COGL_INVALID_HANDLE;
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node->border_texture = COGL_INVALID_HANDLE;
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@ -632,6 +635,7 @@ st_theme_node_render_resources (StThemeNode *node,
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{
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{
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node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
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node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
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node->background_material = _st_create_texture_material (node->background_texture);
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if (shadow_spec)
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if (shadow_spec)
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{
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{
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@ -1120,7 +1124,7 @@ st_theme_node_paint (StThemeNode *node,
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&background_box,
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&background_box,
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paint_opacity);
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paint_opacity);
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paint_material_with_opacity (node->border_material, &background_box, paint_opacity);
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paint_material_with_opacity (node->background_material, &background_box, paint_opacity);
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}
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}
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}
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}
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@ -1157,6 +1161,8 @@ st_theme_node_copy_cached_paint_state (StThemeNode *node,
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node->border_shadow_material = cogl_handle_ref (other->border_shadow_material);
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node->border_shadow_material = cogl_handle_ref (other->border_shadow_material);
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if (other->background_texture)
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if (other->background_texture)
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node->background_texture = cogl_handle_ref (other->background_texture);
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node->background_texture = cogl_handle_ref (other->background_texture);
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if (other->background_material)
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node->background_material = cogl_handle_ref (other->background_material);
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if (other->border_texture)
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if (other->border_texture)
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node->border_texture = cogl_handle_ref (other->border_texture);
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node->border_texture = cogl_handle_ref (other->border_texture);
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if (other->border_material)
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if (other->border_material)
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@ -77,6 +77,7 @@ struct _StThemeNode {
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CoglHandle background_shadow_material;
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CoglHandle background_shadow_material;
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CoglHandle border_shadow_material;
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CoglHandle border_shadow_material;
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CoglHandle background_texture;
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CoglHandle background_texture;
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CoglHandle background_material;
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CoglHandle border_texture;
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CoglHandle border_texture;
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CoglHandle border_material;
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CoglHandle border_material;
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CoglHandle corner_material[4];
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CoglHandle corner_material[4];
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