appDisplay: Close popup when dragging
When a drag starts inside a folder, and the cursor moves to outside it, close the currently opened folder popup. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/603
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@ -431,6 +431,7 @@ var AllView = class AllView extends BaseAppView {
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Main.overview.connect('item-drag-end', this._onDragEnd.bind(this));
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Main.overview.connect('item-drag-end', this._onDragEnd.bind(this));
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this._nEventBlockerInhibits = 0;
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this._nEventBlockerInhibits = 0;
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this._popdownId = 0;
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}
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}
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_refilterApps() {
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_refilterApps() {
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@ -864,6 +865,25 @@ var AllView = class AllView extends BaseAppView {
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}
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}
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}
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}
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_schedulePopdown() {
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if (this._popdownId > 0)
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return;
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this._popdownId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 1000, () => {
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if (this._currentPopup)
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this._currentPopup.popdown();
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this._popdownId = 0;
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return GLib.SOURCE_REMOVE;
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});
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}
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_unschedulePopdown() {
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if (this._popdownId > 0) {
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GLib.source_remove(this._popdownId);
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this._popdownId = 0;
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}
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}
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_onDragBegin() {
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_onDragBegin() {
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this._dragMonitor = {
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this._dragMonitor = {
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dragMotion: this._onDragMotion.bind(this)
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dragMotion: this._onDragMotion.bind(this)
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@ -874,11 +894,22 @@ var AllView = class AllView extends BaseAppView {
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_onDragMotion(dragEvent) {
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_onDragMotion(dragEvent) {
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let appIcon = dragEvent.source;
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let appIcon = dragEvent.source;
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// When dragging from a folder, don't nudge items; instead,
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// prevent DND entirely by returning NO_DROP
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if (this._currentPopup) {
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if (dragEvent.targetActor == this._grid ||
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this._grid.contains(dragEvent.targetActor)) {
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this._schedulePopdown();
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return DND.DragMotionResult.NO_DROP;
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} else {
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this._unschedulePopdown();
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}
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} else {
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// Handle the drag overshoot. When dragging to above the
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// Handle the drag overshoot. When dragging to above the
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// icon grid, move to the page above; when dragging below,
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// icon grid, move to the page above; when dragging below,
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// move to the page below.
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// move to the page below.
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if (appIcon.view == this)
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this._handleDragOvershoot(dragEvent);
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this._handleDragOvershoot(dragEvent);
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}
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if (dragEvent.targetActor != this._grid)
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if (dragEvent.targetActor != this._grid)
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this.removeNudges();
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this.removeNudges();
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