show background when nautilus isn't drawing the desktop.

If window with type Meta.WindowType.DESKTOP doesn't exist, then draw
background.
https://bugzilla.gnome.org/show_bug.cgi?id=591912
This commit is contained in:
Maxim Ermilov 2010-02-03 22:47:52 +03:00
parent 9afb09128b
commit 86515f3943
3 changed files with 59 additions and 13 deletions

View File

@ -46,6 +46,10 @@ let modalActorFocusStack = [];
let _errorLogStack = [];
let _startDate;
let background = null;
let _windowAddedSignalId = null;
let _windowRemovedSignalId = null;
function start() {
// Add a binding for "global" in the global JS namespace; (gjs
// keeps the web browser convention of having that namespace be
@ -134,7 +138,12 @@ function start() {
}
});
_relayout();
background = global.create_root_pixmap_actor();
global.screen.connect('workspace-switched', _onWorkspaceSwitched);
global.stage.add_actor(background);
background.lower_bottom();
_onWorkspaceSwitched(global.screen, -1);
global.connect('screen-size-changed', _relayout);
ExtensionSystem.init();
@ -195,12 +204,53 @@ function _getAndClearErrorStack() {
return errors;
}
function showBackground() {
background.show();
}
function hideBackground() {
background.hide();
}
function _onWorkspaceSwitched(screen, from) {
let workspace = screen.get_active_workspace();
if (from != -1) {
let old_workspace = screen.get_workspace_by_index(from);
if (_windowAddedSignalId !== null)
old_workspace.disconnect(_windowAddedSignalId);
if (background.windowRemovedSignalId !== null)
old_workspace.disconnect(_windowRemovedSignalId);
}
_windowAddedSignalId = workspace.connect('window-added', function(win) {
if (win.window_type == Meta.WindowType.DESKTOP)
hideBackground();
});
_windowRemovedSignalId = workspace.connect('window-removed', function(win) {
if (win.window_type == Meta.WindowType.DESKTOP)
showBackground();
});
function _isDesktop(win) {
return win.window_type == Meta.WindowType.DESKTOP;
}
if (workspace.list_windows().some(_isDesktop))
hideBackground();
else
showBackground();
}
function _relayout() {
let primary = global.get_primary_monitor();
panel.actor.set_position(primary.x, primary.y);
panel.actor.set_size(primary.width, Panel.PANEL_HEIGHT);
overview.relayout();
background.set_size(global.screen_width, global.screen_height);
// To avoid updating the position and size of the workspaces
// in the overview, we just hide the overview. The positions
// will be updated when it is next shown. We do the same for

View File

@ -287,10 +287,10 @@ DesktopClone.prototype = {
this.actor = new Clutter.Clone({ source: window.get_texture(),
reactive: true });
} else {
this.actor = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
width: global.screen_width,
height: global.screen_height });
this.actor = new Clutter.Clone({ source: Main.background.source,
reactive: true,
width: global.screen_width,
height: global.screen_height });
}
this.actor.connect('button-release-event',

View File

@ -28,6 +28,7 @@
#define SHELL_DBUS_SERVICE "org.gnome.Shell"
static void grab_notify (GtkWidget *widget, gboolean is_grab, gpointer user_data);
static void update_root_window_pixmap (ShellGlobal *global);
struct _ShellGlobal {
GObject parent;
@ -481,11 +482,7 @@ global_stage_notify_width (GObject *gobject,
gpointer data)
{
ShellGlobal *global = SHELL_GLOBAL (data);
ClutterActor *stage = CLUTTER_ACTOR (gobject);
if (global->root_pixmap)
clutter_actor_set_width (CLUTTER_ACTOR (global->root_pixmap),
clutter_actor_get_width (stage));
g_object_notify (G_OBJECT (global), "screen-width");
meta_later_add (META_LATER_BEFORE_REDRAW,
@ -500,11 +497,7 @@ global_stage_notify_height (GObject *gobject,
gpointer data)
{
ShellGlobal *global = SHELL_GLOBAL (data);
ClutterActor *stage = CLUTTER_ACTOR (gobject);
if (global->root_pixmap)
clutter_actor_set_height (CLUTTER_ACTOR (global->root_pixmap),
clutter_actor_get_height (stage));
g_object_notify (G_OBJECT (global), "screen-height");
meta_later_add (META_LATER_BEFORE_REDRAW,
@ -1042,6 +1035,9 @@ shell_global_create_root_pixmap_actor (ShellGlobal *global)
{
global->root_pixmap = clutter_glx_texture_pixmap_new ();
clutter_texture_set_repeat (CLUTTER_TEXTURE (global->root_pixmap),
TRUE, TRUE);
/* The low and medium quality filters give nearest-neighbor resizing. */
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (global->root_pixmap),
CLUTTER_TEXTURE_QUALITY_HIGH);