show background when nautilus isn't drawing the desktop.
If window with type Meta.WindowType.DESKTOP doesn't exist, then draw background. https://bugzilla.gnome.org/show_bug.cgi?id=591912
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@ -46,6 +46,10 @@ let modalActorFocusStack = [];
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let _errorLogStack = [];
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let _startDate;
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let background = null;
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let _windowAddedSignalId = null;
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let _windowRemovedSignalId = null;
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function start() {
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// Add a binding for "global" in the global JS namespace; (gjs
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// keeps the web browser convention of having that namespace be
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@ -134,7 +138,12 @@ function start() {
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}
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});
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_relayout();
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background = global.create_root_pixmap_actor();
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global.screen.connect('workspace-switched', _onWorkspaceSwitched);
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global.stage.add_actor(background);
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background.lower_bottom();
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_onWorkspaceSwitched(global.screen, -1);
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global.connect('screen-size-changed', _relayout);
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ExtensionSystem.init();
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@ -195,12 +204,53 @@ function _getAndClearErrorStack() {
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return errors;
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}
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function showBackground() {
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background.show();
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}
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function hideBackground() {
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background.hide();
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}
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function _onWorkspaceSwitched(screen, from) {
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let workspace = screen.get_active_workspace();
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if (from != -1) {
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let old_workspace = screen.get_workspace_by_index(from);
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if (_windowAddedSignalId !== null)
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old_workspace.disconnect(_windowAddedSignalId);
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if (background.windowRemovedSignalId !== null)
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old_workspace.disconnect(_windowRemovedSignalId);
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}
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_windowAddedSignalId = workspace.connect('window-added', function(win) {
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if (win.window_type == Meta.WindowType.DESKTOP)
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hideBackground();
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});
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_windowRemovedSignalId = workspace.connect('window-removed', function(win) {
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if (win.window_type == Meta.WindowType.DESKTOP)
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showBackground();
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});
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function _isDesktop(win) {
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return win.window_type == Meta.WindowType.DESKTOP;
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}
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if (workspace.list_windows().some(_isDesktop))
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hideBackground();
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else
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showBackground();
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}
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function _relayout() {
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let primary = global.get_primary_monitor();
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panel.actor.set_position(primary.x, primary.y);
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panel.actor.set_size(primary.width, Panel.PANEL_HEIGHT);
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overview.relayout();
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background.set_size(global.screen_width, global.screen_height);
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// To avoid updating the position and size of the workspaces
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// in the overview, we just hide the overview. The positions
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// will be updated when it is next shown. We do the same for
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@ -287,10 +287,10 @@ DesktopClone.prototype = {
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this.actor = new Clutter.Clone({ source: window.get_texture(),
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reactive: true });
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} else {
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this.actor = new Clutter.Rectangle({ color: global.stage.color,
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reactive: true,
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width: global.screen_width,
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height: global.screen_height });
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this.actor = new Clutter.Clone({ source: Main.background.source,
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reactive: true,
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width: global.screen_width,
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height: global.screen_height });
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}
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this.actor.connect('button-release-event',
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@ -28,6 +28,7 @@
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#define SHELL_DBUS_SERVICE "org.gnome.Shell"
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static void grab_notify (GtkWidget *widget, gboolean is_grab, gpointer user_data);
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static void update_root_window_pixmap (ShellGlobal *global);
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struct _ShellGlobal {
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GObject parent;
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@ -481,11 +482,7 @@ global_stage_notify_width (GObject *gobject,
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gpointer data)
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{
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ShellGlobal *global = SHELL_GLOBAL (data);
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ClutterActor *stage = CLUTTER_ACTOR (gobject);
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if (global->root_pixmap)
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clutter_actor_set_width (CLUTTER_ACTOR (global->root_pixmap),
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clutter_actor_get_width (stage));
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g_object_notify (G_OBJECT (global), "screen-width");
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meta_later_add (META_LATER_BEFORE_REDRAW,
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@ -500,11 +497,7 @@ global_stage_notify_height (GObject *gobject,
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gpointer data)
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{
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ShellGlobal *global = SHELL_GLOBAL (data);
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ClutterActor *stage = CLUTTER_ACTOR (gobject);
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if (global->root_pixmap)
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clutter_actor_set_height (CLUTTER_ACTOR (global->root_pixmap),
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clutter_actor_get_height (stage));
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g_object_notify (G_OBJECT (global), "screen-height");
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meta_later_add (META_LATER_BEFORE_REDRAW,
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@ -1042,6 +1035,9 @@ shell_global_create_root_pixmap_actor (ShellGlobal *global)
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{
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global->root_pixmap = clutter_glx_texture_pixmap_new ();
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clutter_texture_set_repeat (CLUTTER_TEXTURE (global->root_pixmap),
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TRUE, TRUE);
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/* The low and medium quality filters give nearest-neighbor resizing. */
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clutter_texture_set_filter_quality (CLUTTER_TEXTURE (global->root_pixmap),
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CLUTTER_TEXTURE_QUALITY_HIGH);
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