magnifier: Stop using Clutter.StaticColor
This was removed from mutter in commit 72c2d8913. Instead of manually creating a white color, we can just rely on ClutterTextureNode creating one for us when passing null. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7480 Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3237>
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@ -65,10 +65,9 @@ const MouseSpriteContent = GObject.registerClass({
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if (!this._texture)
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if (!this._texture)
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return;
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return;
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let color = Clutter.Color.get_static(Clutter.StaticColor.WHITE);
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let [minFilter, magFilter] = actor.get_content_scaling_filters();
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let [minFilter, magFilter] = actor.get_content_scaling_filters();
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let textureNode = new Clutter.TextureNode(this._texture,
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let textureNode = new Clutter.TextureNode(this._texture,
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color, minFilter, magFilter);
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null, minFilter, magFilter);
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textureNode.set_name('MouseSpriteContent');
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textureNode.set_name('MouseSpriteContent');
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node.add_child(textureNode);
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node.add_child(textureNode);
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