screenShield: Adapt to painting and picking API change

This was apparently forgotten in 988a0e7314, causing the warning:
`JS ERROR: Error: Too few arguments to method Clutter.Actor.paint`

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/891
This commit is contained in:
Robert Mader 2019-12-06 19:57:37 +01:00 committed by Florian Müllner
parent ccd8b47d30
commit 85bec783ee

View File

@ -1,6 +1,6 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- // -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { AccountsService, Clutter, Cogl, Gio, GLib, const { AccountsService, Clutter, Gio, GLib,
GnomeDesktop, GObject, Graphene, Meta, Shell, St } = imports.gi; GnomeDesktop, GObject, Graphene, Meta, Shell, St } = imports.gi;
const Cairo = imports.cairo; const Cairo = imports.cairo;
const Signals = imports.signals; const Signals = imports.signals;
@ -407,18 +407,18 @@ class ScreenShieldArrow extends St.Bin {
super.vfunc_style_changed(); super.vfunc_style_changed();
} }
vfunc_paint() { vfunc_paint(paintContext) {
if (this._shadowHelper) { if (this._shadowHelper) {
this._shadowHelper.update(this._drawingArea); this._shadowHelper.update(this._drawingArea);
let allocation = this._drawingArea.get_allocation_box(); let allocation = this._drawingArea.get_allocation_box();
let paintOpacity = this._drawingArea.get_paint_opacity(); let paintOpacity = this._drawingArea.get_paint_opacity();
let framebuffer = Cogl.get_draw_framebuffer(); let framebuffer = paintContext.get_framebuffer();
this._shadowHelper.paint(framebuffer, allocation, paintOpacity); this._shadowHelper.paint(framebuffer, allocation, paintOpacity);
} }
this._drawingArea.paint(); this._drawingArea.paint(paintContext);
} }
}); });