osdWindow: Disconnect signals on destroy
Since we started to show OSD windows on all monitors, OSD windows are destroyed when the corresponding monitor is disconnected. We shouldn't leave any signal handlers around in that case - they prevent the object from being garbage collected, and trigger warnings for accessing proper- ties of invalidated GObjects. https://gitlab.gnome.org/GNOME/gnome-shell/issues/602
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@ -118,15 +118,30 @@ var OsdWindow = new Lang.Class({
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this._hideTimeoutId = 0;
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this._reset();
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Main.layoutManager.connect('monitors-changed',
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this._relayout.bind(this));
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this.actor.connect('destroy', this._onDestroy.bind(this));
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this._monitorsChangedId =
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Main.layoutManager.connect('monitors-changed',
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this._relayout.bind(this));
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let themeContext = St.ThemeContext.get_for_stage(global.stage);
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themeContext.connect('notify::scale-factor',
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this._relayout.bind(this));
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this._scaleChangedId =
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themeContext.connect('notify::scale-factor',
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this._relayout.bind(this));
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this._relayout();
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Main.uiGroup.add_child(this.actor);
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},
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_onDestroy() {
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if (this._monitorsChangedId)
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Main.layoutManager.disconnect(this._monitorsChangedId);
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this._monitorsChangedId = 0;
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let themeContext = St.ThemeContext.get_for_stage(global.stage);
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if (this._scaleChangedId)
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themeContext.disconnect(this._scaleChangedId);
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this._scaleChangedId = 0;
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},
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setIcon(icon) {
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this._icon.gicon = icon;
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},
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