LookingGlass: fix a Clutter warning
After destroying an actor, it is no more parented anywhere, so we cannot allocate it. https://bugzilla.gnome.org/show_bug.cgi?id=633028
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@ -398,6 +398,9 @@ Inspector.prototype = {
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},
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},
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_allocate: function(actor, box, flags) {
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_allocate: function(actor, box, flags) {
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if (!this._eventHandler)
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return;
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let primary = global.get_primary_monitor();
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let primary = global.get_primary_monitor();
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let [minWidth, minHeight, natWidth, natHeight] =
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let [minWidth, minHeight, natWidth, natHeight] =
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@ -415,6 +418,7 @@ Inspector.prototype = {
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Clutter.ungrab_pointer(this._eventHandler);
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Clutter.ungrab_pointer(this._eventHandler);
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Clutter.ungrab_keyboard(this._eventHandler);
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Clutter.ungrab_keyboard(this._eventHandler);
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this._eventHandler.destroy();
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this._eventHandler.destroy();
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this._eventHandler = null;
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this.emit('closed');
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this.emit('closed');
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},
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},
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