workspace: Port WorkspaceBackground allocate to C

WorkspaceBackground's allocate is a hot function called every frame
during overview animations. Port it to C.

While we're at it, cache the work area and the monitor geometry, which
do not need to be re-fetched on every allocation.

This reduces the average WorkspaceBackground allocation time from
0.134 ms to 0.017 ms. With four workspaces, scrolling the overview sees
an average WorkspacesView allocation time improvement from
1.104 ms to 0.678 ms.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2394>
This commit is contained in:
Ivan Molodetskikh 2022-07-09 22:13:15 -07:00 committed by Georges Basile Stavracas Neto
parent 1fd08e80ed
commit 83564e59b3
4 changed files with 251 additions and 52 deletions

View File

@ -1,7 +1,7 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- // -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Workspace */ /* exported Workspace */
const { Clutter, GLib, GObject, Graphene, Meta, St } = imports.gi; const {Clutter, GLib, GObject, Graphene, Meta, Shell, St} = imports.gi;
const Background = imports.ui.background; const Background = imports.ui.background;
const DND = imports.ui.dnd; const DND = imports.ui.dnd;
@ -24,7 +24,6 @@ var LAYOUT_SCALE_WEIGHT = 1;
var LAYOUT_SPACE_WEIGHT = 0.1; var LAYOUT_SPACE_WEIGHT = 0.1;
const BACKGROUND_CORNER_RADIUS_PIXELS = 30; const BACKGROUND_CORNER_RADIUS_PIXELS = 30;
const BACKGROUND_MARGIN = 12;
// Window Thumbnail Layout Algorithm // Window Thumbnail Layout Algorithm
// ================================= // =================================
@ -940,13 +939,13 @@ var WorkspaceLayout = GObject.registerClass({
}); });
var WorkspaceBackground = GObject.registerClass( var WorkspaceBackground = GObject.registerClass(
class WorkspaceBackground extends St.Widget { class WorkspaceBackground extends Shell.WorkspaceBackground {
_init(monitorIndex, stateAdjustment) { _init(monitorIndex, stateAdjustment) {
super._init({ super._init({
style_class: 'workspace-background', style_class: 'workspace-background',
layout_manager: new Clutter.BinLayout(),
x_expand: true, x_expand: true,
y_expand: true, y_expand: true,
monitor_index: monitorIndex,
}); });
this._monitorIndex = monitorIndex; this._monitorIndex = monitorIndex;
@ -957,6 +956,10 @@ class WorkspaceBackground extends St.Widget {
this._updateBorderRadius(); this._updateBorderRadius();
this.queue_relayout(); this.queue_relayout();
}, this); }, this);
this._stateAdjustment.bind_property(
'value', this, 'state-adjustment-value',
GObject.BindingFlags.SYNC_CREATE
);
this._bin = new Clutter.Actor({ this._bin = new Clutter.Actor({
layout_manager: new Clutter.BinLayout(), layout_manager: new Clutter.BinLayout(),
@ -1011,52 +1014,6 @@ class WorkspaceBackground extends St.Widget {
this._bgManager.backgroundActor.content.set_rounded_clip_bounds(rect); this._bgManager.backgroundActor.content.set_rounded_clip_bounds(rect);
} }
vfunc_allocate(box) {
const [width, height] = box.get_size();
const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
const scaledHeight = height - (BACKGROUND_MARGIN * 2 * scaleFactor);
const scaledWidth = (scaledHeight / height) * width;
const scaledBox = box.copy();
scaledBox.set_origin(
box.x1 + (width - scaledWidth) / 2,
box.y1 + (height - scaledHeight) / 2);
scaledBox.set_size(scaledWidth, scaledHeight);
const progress = this._stateAdjustment.value;
if (progress === 1)
box = scaledBox;
else if (progress !== 0)
box = box.interpolate(scaledBox, progress);
this.set_allocation(box);
const themeNode = this.get_theme_node();
const contentBox = themeNode.get_content_box(box);
this._bin.allocate(contentBox);
const [contentWidth, contentHeight] = contentBox.get_size();
const monitor = Main.layoutManager.monitors[this._monitorIndex];
const [mX1, mX2] = [monitor.x, monitor.x + monitor.width];
const [mY1, mY2] = [monitor.y, monitor.y + monitor.height];
const [wX1, wX2] = [this._workarea.x, this._workarea.x + this._workarea.width];
const [wY1, wY2] = [this._workarea.y, this._workarea.y + this._workarea.height];
const xScale = contentWidth / this._workarea.width;
const yScale = contentHeight / this._workarea.height;
const leftOffset = wX1 - mX1;
const topOffset = wY1 - mY1;
const rightOffset = mX2 - wX2;
const bottomOffset = mY2 - wY2;
contentBox.set_origin(-leftOffset * xScale, -topOffset * yScale);
contentBox.set_size(
contentWidth + (leftOffset + rightOffset) * xScale,
contentHeight + (topOffset + bottomOffset) * yScale);
this._backgroundGroup.allocate(contentBox);
}
_onDestroy() { _onDestroy() {
if (this._bgManager) { if (this._bgManager) {
this._bgManager.destroy(); this._bgManager.destroy();

View File

@ -112,7 +112,8 @@ libshell_public_headers = [
'shell-window-preview.h', 'shell-window-preview.h',
'shell-window-preview-layout.h', 'shell-window-preview-layout.h',
'shell-window-tracker.h', 'shell-window-tracker.h',
'shell-wm.h' 'shell-wm.h',
'shell-workspace-background.h'
] ]
if have_networkmanager if have_networkmanager
@ -157,7 +158,8 @@ libshell_sources = [
'shell-window-preview.c', 'shell-window-preview.c',
'shell-window-preview-layout.c', 'shell-window-preview-layout.c',
'shell-window-tracker.c', 'shell-window-tracker.c',
'shell-wm.c' 'shell-wm.c',
'shell-workspace-background.c'
] ]
if have_networkmanager if have_networkmanager

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@ -0,0 +1,226 @@
#include "config.h"
#include "shell-workspace-background.h"
#include "shell-global.h"
#include <meta/meta-workspace-manager.h>
#define BACKGROUND_MARGIN 12
enum
{
PROP_0,
PROP_MONITOR_INDEX,
PROP_STATE_ADJUSTMENT_VALUE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
struct _ShellWorkspaceBackground
{
/*< private >*/
StWidget parent_instance;
int monitor_index;
double state_adjustment_value;
MetaRectangle work_area;
MetaRectangle monitor_geometry;
};
G_DEFINE_TYPE (ShellWorkspaceBackground, shell_workspace_background, ST_TYPE_WIDGET);
static void
on_workareas_changed (ShellWorkspaceBackground *self)
{
ShellGlobal *global = shell_global_get ();
MetaDisplay *display = shell_global_get_display (global);
MetaWorkspaceManager *workspace_manager = shell_global_get_workspace_manager (global);
MetaWorkspace *workspace =
meta_workspace_manager_get_workspace_by_index (workspace_manager, 0);
meta_workspace_get_work_area_for_monitor (workspace,
self->monitor_index,
&self->work_area);
meta_display_get_monitor_geometry (display,
self->monitor_index,
&self->monitor_geometry);
}
static void
shell_workspace_background_allocate (ClutterActor *actor,
const ClutterActorBox *box)
{
ShellWorkspaceBackground *self = SHELL_WORKSPACE_BACKGROUND (actor);
ShellGlobal *global = shell_global_get ();
ClutterStage *stage = shell_global_get_stage (global);
StThemeContext *context = st_theme_context_get_for_stage (stage);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterActorBox scaled_box, my_box, content_box;
ClutterActor *child;
float content_width, content_height;
float scaled_width, scaled_height;
float x_scale, y_scale;
float width, height;
int left_offset, right_offset;
int top_offset, bottom_offset;
int scale_factor;
scale_factor = st_theme_context_get_scale_factor (context);
clutter_actor_box_get_size (box, &width, &height);
scaled_height = height - BACKGROUND_MARGIN * 2 * scale_factor;
scaled_width = (scaled_height / height) * width;
scaled_box.x1 = box->x1 + (width - scaled_width) / 2;
scaled_box.y1 = box->y1 + (height - scaled_height) / 2;
clutter_actor_box_set_size (&scaled_box, scaled_width, scaled_height);
clutter_actor_box_interpolate(box, &scaled_box,
self->state_adjustment_value, &my_box);
clutter_actor_set_allocation (actor, &my_box);
st_theme_node_get_content_box (theme_node, &my_box, &content_box);
child = clutter_actor_get_first_child (actor);
clutter_actor_allocate (child, &content_box);
clutter_actor_box_get_size (&content_box, &content_width, &content_height);
x_scale = content_width / self->work_area.width;
y_scale = content_height / self->work_area.height;
left_offset = self->work_area.x - self->monitor_geometry.x;
top_offset = self->work_area.y - self->monitor_geometry.y;
right_offset = self->monitor_geometry.width - self->work_area.width - left_offset;
bottom_offset = self->monitor_geometry.height - self->work_area.height - top_offset;
clutter_actor_box_set_origin (&content_box,
-left_offset * x_scale,
-top_offset * y_scale);
clutter_actor_box_set_size (&content_box,
content_width + (left_offset + right_offset) * x_scale,
content_height + (top_offset + bottom_offset) * y_scale);
child = clutter_actor_get_first_child (child);
clutter_actor_allocate (child, &content_box);
}
static void
shell_workspace_background_constructed (GObject *object)
{
G_OBJECT_CLASS (shell_workspace_background_parent_class)->constructed (object);
on_workareas_changed (SHELL_WORKSPACE_BACKGROUND (object));
}
static void
shell_workspace_background_get_property (GObject *gobject,
unsigned int property_id,
GValue *value,
GParamSpec *pspec)
{
ShellWorkspaceBackground *self = SHELL_WORKSPACE_BACKGROUND (gobject);
switch (property_id)
{
case PROP_MONITOR_INDEX:
g_value_set_int (value, self->monitor_index);
break;
case PROP_STATE_ADJUSTMENT_VALUE:
g_value_set_double (value, self->state_adjustment_value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, property_id, pspec);
}
}
static void
shell_workspace_background_set_property (GObject *gobject,
unsigned int property_id,
const GValue *value,
GParamSpec *pspec)
{
ShellWorkspaceBackground *self = SHELL_WORKSPACE_BACKGROUND (gobject);
switch (property_id)
{
case PROP_MONITOR_INDEX:
{
int new_value = g_value_get_int (value);
if (self->monitor_index != new_value)
{
self->monitor_index = new_value;
g_object_notify_by_pspec (gobject, obj_props[PROP_MONITOR_INDEX]);
}
}
break;
case PROP_STATE_ADJUSTMENT_VALUE:
{
double new_value = g_value_get_double (value);
if (self->state_adjustment_value != new_value)
{
self->state_adjustment_value = new_value;
g_object_notify_by_pspec (gobject, obj_props[PROP_STATE_ADJUSTMENT_VALUE]);
}
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, property_id, pspec);
}
}
static void
shell_workspace_background_class_init (ShellWorkspaceBackgroundClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
actor_class->allocate = shell_workspace_background_allocate;
gobject_class->constructed = shell_workspace_background_constructed;
gobject_class->get_property = shell_workspace_background_get_property;
gobject_class->set_property = shell_workspace_background_set_property;
/**
* ShellWorkspaceBackground:monitor-index:
*/
obj_props[PROP_MONITOR_INDEX] =
g_param_spec_int ("monitor-index", "", "",
0, G_MAXINT, 0,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS |
G_PARAM_EXPLICIT_NOTIFY);
/**
* ShellWorkspaceBackground:state-adjustment-value:
*/
obj_props[PROP_STATE_ADJUSTMENT_VALUE] =
g_param_spec_double ("state-adjustment-value", "", "",
-G_MAXDOUBLE, G_MAXDOUBLE, 0.0,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_EXPLICIT_NOTIFY);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
shell_workspace_background_init (ShellWorkspaceBackground *self)
{
ShellGlobal *global = shell_global_get ();
MetaDisplay *display = shell_global_get_display (global);
g_signal_connect_object (display, "workareas-changed",
G_CALLBACK (on_workareas_changed),
self, G_CONNECT_SWAPPED);
}

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@ -0,0 +1,14 @@
#ifndef __SHELL_WORKSPACE_BACKGROUND_H__
#define __SHELL_WORKSPACE_BACKGROUND_H__
#include <st/st.h>
G_BEGIN_DECLS
#define SHELL_TYPE_WORKSPACE_BACKGROUND (shell_workspace_background_get_type ())
G_DECLARE_FINAL_TYPE (ShellWorkspaceBackground, shell_workspace_background,
SHELL, WORKSPACE_BACKGROUND, StWidget)
G_END_DECLS
#endif /* __SHELL_WORKSPACE_BACKGROUND_H__ */