Use Meta.BackgroundActor instances instead of cloning global.background_actor
Instances of this class share a single CoglTexture behind the scenes which allows us to show the background with different rendering options without duplicating the texture data. https://bugzilla.gnome.org/show_bug.cgi?id=656433
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@ -115,9 +115,12 @@ Overview.prototype = {
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return;
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return;
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}
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}
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// The actual global.background_actor is inside global.window_group,
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// The main BackgroundActor is inside global.window_group which is
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// which is hidden when displaying the overview, so we display a clone.
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// hidden when displaying the overview, so we create a new
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this._background = new Clutter.Clone({ source: global.background_actor });
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// one. Instances of this class share a single CoglTexture behind the
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// scenes which allows us to show the background with different
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// rendering options without duplicating the texture data.
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this._background = Meta.BackgroundActor.new_for_screen(global.screen);
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this._background.hide();
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this._background.hide();
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global.overlay_group.add_actor(this._background);
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global.overlay_group.add_actor(this._background);
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@ -167,7 +167,7 @@ WorkspaceThumbnail.prototype = {
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return true;
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return true;
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}));
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}));
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this._background = new Clutter.Clone({ source: global.background_actor });
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this._background = Meta.BackgroundActor.new_for_screen(global.screen);
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this._contents.add_actor(this._background);
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this._contents.add_actor(this._background);
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let monitor = Main.layoutManager.primaryMonitor;
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let monitor = Main.layoutManager.primaryMonitor;
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