panelMenu: Don't fade appMenuButton icon and put it on the side

Design request, don't fade the icon of the appMenuButton and put it on
the side instead of overlaping with the text.
This commit is contained in:
Carlos Soriano 2014-11-11 16:30:11 +01:00
parent 26fd0b7e7c
commit 80d754916d

View File

@ -189,11 +189,8 @@ const AppMenuButton = new Lang.Class({
this.actor.bind_property("reactive", this.actor, "can-focus", 0);
this.actor.reactive = false;
this._container = new Shell.GenericContainer();
this._container = St.BoxLayout({ style_class: 'panel-status-menu-box' });
bin.set_child(this._container);
this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
let textureCache = St.TextureCache.get_default();
textureCache.connect('icon-theme-changed',
@ -206,14 +203,11 @@ const AppMenuButton = new Lang.Class({
Lang.bind(this, this._updateIconBoxClip));
this._container.add_actor(this._iconBox);
this._hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
this._container.add_actor(this._hbox);
this._label = new TextShadower();
this._label.actor.y_align = Clutter.ActorAlign.CENTER;
this._hbox.add_actor(this._label.actor);
this._container.add_actor(this._label.actor);
this._arrow = PopupMenu.arrowIcon(St.Side.BOTTOM);
this._hbox.add_actor(this._arrow);
this._container.add_actor(this._arrow);
this._iconBottomClip = 0;
@ -277,7 +271,7 @@ const AppMenuButton = new Lang.Class({
return;
this._spinnerIcon = icon;
this._spinner = new Animation.AnimatedIcon(this._spinnerIcon, PANEL_ICON_SIZE);
this._hbox.add_actor(this._spinner.actor);
this._container.add_actor(this._spinner.actor);
this._spinner.actor.hide();
},
@ -291,7 +285,7 @@ const AppMenuButton = new Lang.Class({
if (!this._targetApp)
return;
let icon = this._targetApp.get_faded_icon(2 * PANEL_ICON_SIZE, this._iconBox.text_direction);
let icon = this._targetApp.create_icon_texture(2 * PANEL_ICON_SIZE);
this._iconBox.set_child(icon);
},
@ -344,64 +338,6 @@ const AppMenuButton = new Lang.Class({
this._spinner.actor.show();
},
_getContentPreferredWidth: function(actor, forHeight, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._hbox.get_preferred_width(forHeight);
alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
},
_getContentPreferredHeight: function(actor, forWidth, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._hbox.get_preferred_height(forWidth);
if (minSize > alloc.min_size)
alloc.min_size = minSize;
if (naturalSize > alloc.natural_size)
alloc.natural_size = naturalSize;
},
_contentAllocate: function(actor, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
let direction = this.actor.get_text_direction();
let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.y1 = yPadding;
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
if (direction == Clutter.TextDirection.LTR) {
childBox.x1 = 0;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
} else {
childBox.x1 = Math.max(0, allocWidth - naturalWidth);
childBox.x2 = allocWidth;
}
this._iconBox.allocate(childBox, flags);
let iconWidth = childBox.x2 - childBox.x1;
[minWidth, naturalWidth] = this._hbox.get_preferred_width(-1);
childBox.y1 = 0;
childBox.y2 = allocHeight;
if (direction == Clutter.TextDirection.LTR) {
childBox.x1 = Math.floor(iconWidth / 2);
childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
} else {
childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
}
this._hbox.allocate(childBox, flags);
},
_onAppStateChanged: function(appSys, app) {
let state = app.state;
if (state != Shell.AppState.STARTING) {