overivew: Propagate target state when animating to overview
Next commits will requires ControlsManager to animate to different states, depending on how Overview is called. Add a new 'state' parameter to ControlsManager's, and OverviewActor's animateToOverview, and Overview.show(). Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1624>
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@ -98,8 +98,8 @@ class OverviewActor extends St.BoxLayout {
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this.add_child(this._controls);
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}
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animateToOverview(callback) {
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this._controls.animateToOverview(callback);
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animateToOverview(state, callback) {
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this._controls.animateToOverview(state, callback);
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}
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animateFromOverview(callback) {
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@ -482,7 +482,10 @@ var Overview = class {
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// show:
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//
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// Animates the overview visible and grabs mouse and keyboard input
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show() {
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show(state = OverviewControls.ControlsState.WINDOW_PICKER) {
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if (state === OverviewControls.ControlsState.HIDDEN)
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throw new Error('Invalid state, use hide() to hide');
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if (this.isDummy)
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return;
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if (this._shown)
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@ -493,11 +496,11 @@ var Overview = class {
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return;
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Main.layoutManager.showOverview();
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this._animateVisible();
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this._animateVisible(state);
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}
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_animateVisible() {
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_animateVisible(state) {
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if (this._visible || this._animationInProgress)
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return;
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@ -508,7 +511,7 @@ var Overview = class {
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Meta.disable_unredirect_for_display(global.display);
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this._overview.animateToOverview(() => this._showDone());
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this._overview.animateToOverview(state, () => this._showDone());
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Main.layoutManager.overviewGroup.set_child_above_sibling(
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this._coverPane, null);
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@ -177,11 +177,11 @@ class ControlsManager extends St.Widget {
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this._workspaceAdjustment.value = activeIndex;
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}
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animateToOverview(callback) {
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animateToOverview(state, callback) {
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this.viewSelector.prepareToEnterOverview();
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this._stateAdjustment.value = ControlsState.HIDDEN;
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this._stateAdjustment.ease(ControlsState.WINDOW_PICKER, {
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this._stateAdjustment.ease(state, {
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onStopped: () => {
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